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(Added Widescreen Fix for NTSC-U Version) |
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== Emulation Information == | == Emulation Information == | ||
=== ZCompLoc and Improper Layering === | === {{s}}ZCompLoc and Improper Layering{{/s}} === | ||
This game uses a niche GCN feature known as ZCompLoc. Without this feature characters sometimes improperly overlay foreground graphics. A hack has existed since {{revision|3.0-505}}, but a proper implementation of ZCompLoc was added to OpenGL in {{revision|3.5-1649}} and to D3D11 in {{revision|3.5-1729}}. The new implementation requires OpenGL 4.2+ or Direct3D11 compatibility. If a system cannot support the proper implementation, a warning will appear, and Dolphin will fall back to the old ZCompLoc hack. Problems may still occur while using the hack. Refer to {{Issue|2706}} and the {{forum|ZCompLoc forum thread|tid=24770}}. | This game uses a niche GCN feature known as ZCompLoc. Without this feature characters sometimes improperly overlay foreground graphics. A hack has existed since {{revision|3.0-505}}, but a proper implementation of ZCompLoc was added to OpenGL in {{revision|3.5-1649}} and to D3D11 in {{revision|3.5-1729}}. The new implementation requires OpenGL 4.2+ or Direct3D11 compatibility. If a system cannot support the proper implementation, a warning will appear, and Dolphin will fall back to the old ZCompLoc hack. Problems may still occur while using the hack. Refer to {{Issue|2706}} and the {{forum|ZCompLoc forum thread|tid=24770}}. Fixed in {{revision|4.0-155}}. | ||
{{image|Baten Kaitos Origins-Sprite Layering.jpg|Improper sprite layering|br}} | {{image|Baten Kaitos Origins-Sprite Layering.jpg|Improper sprite layering|br}} | ||
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