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The Legend of Zelda: Twilight Princess (GC): Difference between revisions
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The Legend of Zelda: Twilight Princess (GC) (view source)
Revision as of 17:45, 4 August 2016
, 4 August 2016→Testing
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{{testing/entry|revision=5.0-37|OS=Windows 10|CPU=Intel Pentium E5700 @ 3GHZ|GPU=AMD Radeon HD 7700|result=Game works perfectly. Always @30FPS. Config : Direct3D 11, 1920x1080, IR 3x (1080p), Per-pixel lightning, Hyrule fields speed hack, No AA, 1x AF. Tested with a Dualshock 4.|tester=berdish1}} | {{testing/entry|revision=5.0-37|OS=Windows 10|CPU=Intel Pentium E5700 @ 3GHZ|GPU=AMD Radeon HD 7700|result=Game works perfectly. Always @30FPS. Config : Direct3D 11, 1920x1080, IR 3x (1080p), Per-pixel lightning, Hyrule fields speed hack, No AA, 1x AF. Tested with a Dualshock 4.|tester=berdish1}} | ||
{{testing/entry|revision=5.0-282|OS=Windows 10|CPU=AMD A6-5200 @ 2GHz|GPU=AMD Radeon HD 8400|result=The game is always in 10-20FPS when you enter in a dungeon (especially in the goro mines), 15-20FPS when you encounter an NPC and 10FPS on the cinematics. The only time that the game goes in 30FPS is when you don't have any NPC near or effects such as water, lava, explosions or fire. Used Direct3D 11, No AA, 1xAF, used Hyrule Speed Hack, used DSP with LLE and native res.|tester=Twenty One}} | {{testing/entry|revision=5.0-282|OS=Windows 10|CPU=AMD A6-5200 @ 2GHz|GPU=AMD Radeon HD 8400|result=The game is always in 10-20FPS when you enter in a dungeon (especially in the goro mines), 15-20FPS when you encounter an NPC and 10FPS on the cinematics. The only time that the game goes in 30FPS is when you don't have any NPC near or effects such as water, lava, explosions or fire. Used Direct3D 11, No AA, 1xAF, used Hyrule Speed Hack, used DSP with LLE and native res.|tester=Twenty One}} | ||
{{testing/entry|revision=4.0-9237|OS=Windows 7|CPU=AMD FX 8320 @ 3.5GHz|GPU=GTX 560 2GB|result=Solid 30FPS while playing, slight stutter when loading cutscenes where it drops to 21FPS briefly before returning to 30|tester=JayStar}} | |||
{{testing/end}} | {{testing/end}} | ||