Spyro: A Hero's Tail: Difference between revisions

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→‎Blotchy Textures: nevermind, the remove bloom AR code fixes this.
(→‎Blotchy Textures: nevermind, the remove bloom AR code fixes this.)
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== Emulation Information ==
== Emulation Information ==
=== Blotchy Textures===
=== Blotchy Textures===
Some textures are intended to be in an 18b rather than 24b format, which can cause banding across gradients or otherwise blotchy colors. Disabling "Ignore Format Changes" partially improves the accuracy of Dolphin's emulation, and exposes this. Leaving "Ignore Format Changes" in it's default enabled state will avoid this issue, but renders somewhat inaccurately. Additionally, this issue only affects the PAL version of this game. (game id: '''G5SP7D''') Refer {{Issue|9276}}.
Some textures are intended to be in an 18b rather than 24b format, which can cause banding across gradients or otherwise blotchy colors. Disabling "Ignore Format Changes" partially improves the accuracy of Dolphin's emulation, and exposes this. Leaving "Ignore Format Changes" in it's default enabled state will avoid this issue, but renders somewhat inaccurately. Refer {{Issue|9276}}. Additionally, this issue can be fixed by using the [[#Remove_Bloom_AR_Code|'Remove Bloom']] AR code shown below, allowing "Ignore Format Changes" to be set as default.
 
{{image|Spyro ignore format changes disabled graphical artefacts.png|Ignore format changes disabled}}
{{image|Spyro ignore format changes disabled graphical artefacts.png|Ignore format changes disabled}}
{{image|Spyro ignore format changes enabled no graphical artefacts.png|Ignore format changes enabled|br}}
{{image|Spyro ignore format changes enabled no graphical artefacts.png|Ignore format changes enabled|br}}

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