Super Mario Galaxy: Difference between revisions

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{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Pentium G3258 @ 4GHz|GPU=AMD Radeon RX 480|result=DirectX 12 16GB RAM 1080p Have Fun, 60 FPS Constantly (Ishiiruka Dolphin)|tester=Xbrox}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Pentium G3258 @ 4GHz|GPU=AMD Radeon RX 480|result=DirectX 12 16GB RAM 1080p Have Fun, 60 FPS Constantly (Ishiiruka Dolphin)|tester=Xbrox}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-3770 @ 4GHz|GPU=NVIDIA GeForce GTX 680|result=It runs bloody perfect on this Build. With the new features of Dolphin 5.0 there are only two or three noticeable bugs left. I can play the game at constant full speed in 1080p without a problem.|tester=DerFetteVonGamer}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i7-3770 @ 4GHz|GPU=NVIDIA GeForce GTX 680|result=It runs bloody perfect on this Build. With the new features of Dolphin 5.0 there are only two or three noticeable bugs left. I can play the game at constant full speed in 1080p without a problem.|tester=DerFetteVonGamer}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5 4460|GPU=Nvidia GeForce GTX 960|result=Runs perfectly on DX12, 60fps 100% speed. Minor slowdowns during bosses/super intensive areas with DX11/OpenGL.|tester=destersmek}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core i5 4460|GPU=NVIDIA GeForce GTX 960|result=Runs perfectly on DX12, 60fps 100% speed. Minor slowdowns during bosses/super intensive areas with DX11/OpenGL.|tester=destersmek}}
{{testing/end}}
{{testing/end}}


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