House of the Dead: Overkill: Difference between revisions

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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
== Dual Core Problems ==
Using dual core mode causes various graphics warping with the OpenGL backend, and a crash with the Vulkan back-end. Refer {{Issue|9940}}/{{Issue|9948}}.


=== Double Images ===
=== Double Images ===
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}}}}
}}}}


== Enhancemets ==
== Enhancements ==
=== Anti-aliasing Blur ===
=== Anti-aliasing Blur ===
With Dolphin {{revision|3.0}} through {{revision|3.0-773}}, if using Direct3D11, enabling anti-aliasing will cause the menus to have a blur effect during transitions.
With Dolphin {{revision|3.0}} through {{revision|3.0-773}}, if using Direct3D11, enabling anti-aliasing will cause the menus to have a blur effect during transitions.
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|dualcore = Off
|dualcorenotes = Avoid graphics issues / crashing
}}
}}


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{{VersionCompatibilityVersion|4.0-6974|***|Story mode crashes after loading}}
{{VersionCompatibilityVersion|4.0-6974|***|Story mode crashes after loading}}
{{VersionCompatibilityVersion|4.0-6982|*****|Story mode error fixed}}
{{VersionCompatibilityVersion|4.0-6982|*****|Story mode error fixed}}
{{VersionCompatibilityVersion|5.0|****|Graphics problems with dual core, likely since before this revision}}
{{VersionCompatibilityVersion|5.0-1339|****|IOS HLE can't get absolute path issue}}
{{VersionCompatibilityVersion|5.0-1389|****|IOS HLE can't get absolute path issue fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}