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edits
Progress Continues
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== Properties Window == | == Properties Window == | ||
These are settings you can | These are settings you can edit GameINI directly from the game properties window. | ||
* Enable Dual Core - controls [[#Dual Core]] | * Enable Dual Core - controls [[#Dual Core]] | ||
* Enable MMU - controls [[#Memory Management Unit (MMU)]] | * Enable MMU - controls [[#Memory Management Unit (MMU)]] | ||
* Skip DCBZ clearing - controls [[#DCBZ]] | * Skip DCBZ clearing - controls [[#DCBZ]] | ||
* Enable FPRF - controls [[#]] | * Enable FPRF - controls [[#Floating-point Result Flag]] | ||
* Synchronize GPU thread - controls [[#Synchronize GPU Thread]] | * Synchronize GPU thread - controls [[#Synchronize GPU Thread]] | ||
* Speed up Disc Transfer Rate - controls [[#Speed Up Disc Transfer Rate]] | * Speed up Disc Transfer Rate - controls [[#Speed Up Disc Transfer Rate]] | ||
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* Convergence - controls StereoConvergence in [[#Stereoscopic 3D Settings]] | * Convergence - controls StereoConvergence in [[#Stereoscopic 3D Settings]] | ||
* Monoscopic Shadows - controls StereoEFBMonoDepth in [[#Stereoscopic 3D Settings]] | * Monoscopic Shadows - controls StereoEFBMonoDepth in [[#Stereoscopic 3D Settings]] | ||
* [[#BlockMerging]] | * Enable Block Merging - controls [[#BlockMerging]] | ||
* | * VBeam Speed Hack - controls [[#VBeam Speed Hack]] | ||
== [Core] == | == [Core] == | ||
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Uses numbers starting with 0 to represent the tick-mark order used in the Dolphin GUI for the option. | Uses numbers starting with 0 to represent the tick-mark order used in the Dolphin GUI for the option. | ||
=== Floating-point Result Flag === | |||
Implemented in {{revision|4.0-2777}} and later. | |||
*<code>FPRF = True</code> or <code>False</code> to force enable and disable "Floating-point Result Flag" calculation respectively. | |||
=== DSP HLE === | === DSP HLE === | ||
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=== VBeam Speed Hack === | === VBeam Speed Hack === | ||
*<code>VBeam = True</code> or <code>False</code> to enable and disable the "VBeam Speed Hack" respectively. | *<code>VBeam = True</code> or <code>False</code> to enable and disable the "VBeam Speed Hack" respectively. Removed (will do nothing) in {{revision|4.0-5432}} and later. | ||
=== Synchronize GPU Thread === | === Synchronize GPU Thread === | ||
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=== BlockMerging === | === BlockMerging === | ||
*<code>BlockMerging = True</code> or <code>False</code> to enable and disable the " | *<code>BlockMerging = True</code> or <code>False</code> to enable and disable the "Block Merging" respectively. | ||
=== Memory Management Unit (MMU) === | === Memory Management Unit (MMU) === | ||
*<code>MMU = True</code> <code>False</code> to enable and disable the "Memory Management Unit" respectively. | *<code>MMU = True</code> <code>False</code> to enable and disable the "Memory Management Unit" respectively. | ||
=== DCBZ === | === DCBZ === |
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