Star Wars Rogue Squadron III: Rebel Strike: Difference between revisions
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Star Wars Rogue Squadron III: Rebel Strike (view source)
Revision as of 11:15, 10 July 2017
, 10 July 2017→Testing
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{{testing/entry|revision=4.0-8684|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.9GHz|GPU=NVIDIA GeForce GTX 980ti|result=Using default setting and LLE audio on D3D backend. outside of the graphical glitches on transition screens everything is perfect. Game is now full speed after caching and plays like I remember it being on console. MUST HAVE A STRONG CPU!!|tester=IceStrike256}} | {{testing/entry|revision=4.0-8684|OS=Windows 10|CPU=Intel Core i7-4790K @ 4.9GHz|GPU=NVIDIA GeForce GTX 980ti|result=Using default setting and LLE audio on D3D backend. outside of the graphical glitches on transition screens everything is perfect. Game is now full speed after caching and plays like I remember it being on console. MUST HAVE A STRONG CPU!!|tester=IceStrike256}} | ||
{{testing/entry|revision=5.0-9|OS=Windows 10 x64|CPU=Intel Core i5-3570k @ 4.5GHz|GPU=NVIDIA GeForce GTX 1070|result=Game is running extremely well on DX11, x3 internal resolution, no AA/AF, LLE audio on, both Singleplayer & Multiplayer. After some more caching the game should play at 100% speed.|tester=Turnspit}} | {{testing/entry|revision=5.0-9|OS=Windows 10 x64|CPU=Intel Core i5-3570k @ 4.5GHz|GPU=NVIDIA GeForce GTX 1070|result=Game is running extremely well on DX11, x3 internal resolution, no AA/AF, LLE audio on, both Singleplayer & Multiplayer. After some more caching the game should play at 100% speed.|tester=Turnspit}} | ||
{{testing/entry|revision=5.0-4607|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 780|result=stops working after intro. never makes it to the menu.|tester=xALPHAxOMEGAx}} | |||
{{testing/end}} | {{testing/end}} | ||