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=== Missing Boulder Shadows === | === Missing Boulder Shadows === | ||
In Chapter 2 of F-Zero GX, the boulders that roll across the track will have no shadows in | In Chapter 2 of F-Zero GX, the boulders that roll across the track will have no shadows in Direct3D. It is very unlikely this can be fixed in D3D; F-Zero GX uses a feature known as "LogicOps" which malfunctions in D3D11. To see their shadows properly, use the OpenGL backend. See {{issue|7183}}. | ||
{{image|F-ZeroGX-Boulders-Direct3D.png|Direct3D}} | {{image|F-ZeroGX-Boulders-Direct3D.png|Direct3D}} | ||
{{image|F-ZeroGX-Boulders-OpenGL.png|OpenGL|br}} | {{image|F-ZeroGX-Boulders-OpenGL.png|OpenGL|br}} |