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(Removed a link per https://forums.dolphin-emu.org/Thread-star-wars-rogue-leader-rebel-strike-jedi-knight-4th-march-2020?pid=503835#pid503835) |
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|image = [[File:StarWarsRogueLeaderRogueSquadronIIGC.jpg]] | |image = [[File:StarWarsRogueLeaderRogueSquadronIIGC.jpg]] | ||
|developer = Factor 5, LucasArts | |developer = Factor 5, LucasArts | ||
|publisher = {{vgrelease|JP | |publisher = {{vgrelease|NA/JP|LucasArts}}{{vgrelease|EU=Activision}} | ||
|series = | |series = Rogue Squadron, Star Wars | ||
|released = {{vgrelease|NA=November 18, 2001}}{{vgrelease|JP=March 22, 2002|EU=May 3, 2002}} | |released = {{vgrelease|NA=November 18, 2001}}{{vgrelease|JP=March 22, 2002|EU=May 3, 2002}} | ||
|genre = Action, Arcade flight simulation | |genre = Action, Arcade flight simulation | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== GPU Texture Decode Crash === | |||
Leaving GPU Texture Decode enabled will cause Rouge Squadron II to crash on a fairly regular basis. | |||
=== Hang on Pause or Targeting Computer === | === Hang on Pause or Targeting Computer === | ||
Using the targeting computer or pressing Start to bring up the menu can occasionally both result in a hang. Fixed by {{revision|4.0-4889}}, but broken again by {{revision|4.0-5971}}. This hang cannot be avoided by disabling dual core, contrary to what is stated in the official ticket: {{issue|8493}}. | Using the targeting computer or pressing Start to bring up the menu can occasionally both result in a hang. Fixed by {{revision|4.0-4889}}, but broken again by {{revision|4.0-5971}}. This hang cannot be avoided by disabling dual core, contrary to what is stated in the official ticket: {{issue|8493}}. | ||
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Fixed in {{revision|5.0-3260}}. | Fixed in {{revision|5.0-3260}}. | ||
}}}} | }}}} | ||
==Enhancements== | == Enhancements == | ||
=== HD Texture Pack === | |||
===HD Texture Pack=== | There is a high definition texture pack for Rogue Leader on the Dolphin forums.[https://forums.dolphin-emu.org/Thread-hd-texture-star-wars-rogue-leader-rebel-strike-jedi-knight-15th-feb-2016]. | ||
=== Widescreen Gecko Code === | |||
The Widescreen Hack has clipping and scaling issues that can be partially fixed with a Gecko Code, though corners of the map are still missing and crashes may occur with this code. | |||
==== NTSC-U ==== | |||
====NTSC-U==== | |||
<pre> | <pre> | ||
$16:9 Star Wars Rogue Squardon 2 NTSC-U, PAL, and NTSC-J: | |||
F6000001 80008180 | |||
FFA01090 93E10024 | |||
D2000000 00000003 | |||
3DC03FAA 61CEAAAB | |||
91C20000 C2620000 | |||
EFB300B2 00000000 | |||
E0000000 80008000 | E0000000 80008000 | ||
F6000001 80008180 | |||
FF601090 7C7F1B78 | |||
D2000000 00000004 | |||
3DC03FAA 61CEAAAB | |||
91C20004 C2220004 | |||
EF7100B2 39C00000 | |||
60000000 00000000 | |||
E0000000 80008000 | E0000000 80008000 | ||
</pre> | </pre> | ||
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<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|gputexdecode = Off | |||
|gputexdecodenotes = Avoid crashing | |||
}} | }} | ||
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{{testing/entry|revision=5.0-9|OS=OpenSUSE Tumbleweed|CPU=AMD FX-8320|GPU=AMD R9 Fury|result=Audio is ok but laggy due to low FPS. Cutscenes and movies play very poorly varying 8-48FPS. Menu is smooth but audio lags. Star Wars text plays perfectly and in game is stable ~30FPS.|tester=MajorNyuutabaru}} | {{testing/entry|revision=5.0-9|OS=OpenSUSE Tumbleweed|CPU=AMD FX-8320|GPU=AMD R9 Fury|result=Audio is ok but laggy due to low FPS. Cutscenes and movies play very poorly varying 8-48FPS. Menu is smooth but audio lags. Star Wars text plays perfectly and in game is stable ~30FPS.|tester=MajorNyuutabaru}} | ||
{{testing/entry|revision=5.0-1615|OS=Windows 10|CPU=Intel Core i5-3470|GPU=NVIDIA GeForce GTX 970|result=Occasional stutters disappear as a shader cache is built up. Constant 60 FPS on all stages and cutscenes at 4K. Setting XFB to Virtual fixes the twitchy pause and mission complete screens. Runs Perfectly. |tester=MISSINGNO.}} | {{testing/entry|revision=5.0-1615|OS=Windows 10|CPU=Intel Core i5-3470|GPU=NVIDIA GeForce GTX 970|result=Occasional stutters disappear as a shader cache is built up. Constant 60 FPS on all stages and cutscenes at 4K. Setting XFB to Virtual fixes the twitchy pause and mission complete screens. Runs Perfectly. |tester=MISSINGNO.}} | ||
{{testing/entry|revision=5.0-5075|OS=Windows 10|CPU=Intel Core i7-7700K|GPU=NVIDIA GeForce GTX 980 Ti|result=Edging ever so closer to perfect. Gameplay is practically perfect now thanks to Ubershaders but loads and some dialogue cause brief lag.|tester=IceStrike256}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
<!--A full list of options is available at Template:VideoGallery/doc--> | |||
{{VideoGallery | {{VideoGallery | ||
|vid1= | |vid1=-aSwW986VrI|cap1=Star Wars - Rogue Squadron 2. Dolphin (GameCube) 1080p60. (zfreeze hack) | ||
|vid2= | |vid2=uKYeFrPdpUM|cap2=How to Run RS2 & 3 in Dolphin (4.0-9327. 720p60.) | ||
|vid3= | |vid3=YPLaVErf6sw|cap3=Star Wars Rogue Squadron II- Rogue Leader - Gameplay Nintendo Gamecube HD (Dolphin Emulator 5.0-127) (720p max) | ||
|vid4= | |vid4=N2bp5t3YvP0|cap4=Rogue Leader (with HD textures) Dolphin 5.0 vs Wii Comparison - The Retro Byte (2160p60) | ||
|vid5= | |vid5=yLWVw9aEBBk|cap5=RS2 Mission 2 Ison Corridor Ambush W/ HD Texture Pack !UBERSHADERS! (1080p60) | ||
|vid6= | |vid6=DTbW4dwpYjI|cap6=Star Wars Rogue Squadron II - Dolphin 5.0 - HD Textures- Gamecube Emulator - HD.1080p 60ᶠᵖˢ | ||
}} | }} | ||
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