Kirby 64: The Crystal Shards: Difference between revisions

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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Audio Issues ===
Audio is completely garbled with OpenAL, use any other.


=== No Skybox ===
=== <s>No Skybox</s> ===
On the Direct3D backend, the skybox doesn't show during levels. However, it does show the skyboxes during cutscenes and the planet selection screen. The OpenGL backend doesn't have this problem.
On the Direct3D backend, the skybox doesn't show during levels. However, it does show the skyboxes during cutscenes and the planet selection screen. The OpenGL backend doesn't have this problem. Resolved, likely when DirectX 9 backend was dropped.


=== Cutscene Border Glitches ===
=== <s>Pixel Stretch</s> ===
Cutscene borders have large artifacts at the bottom.
On both backends, some textures in the cutscenes (e.g. the skybox during the New Game intro) will have a pixel stretch effect that corresponds to the cutscene camera movement. Changing the External Frame Buffer to "Real" seems to fix this. Fixed with Hybrid XFB in  {{revision|5.0-5874}}.


=== Pixel Stretch ===
=== <s>Cutscene Border Glitches</s> ===
On both backends, some textures in the cutscenes (e.g. the skybox during the New Game intro) will have a pixel stretch effect that corresponds to the cutscene camera movement. Changing the External Frame Buffer to "Real" seems to fix this.
Cutscene borders have large artifacts at the bottom. Fixed by an unknown revision prior to {{revision|5.0-6004}}.
 
=== Audio Issues ===
Audio has slight skipping/crackle issues with the XAudio2 backend. Audio is completely garbled with OpenAL.


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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|audiobackend = Not OpenAL
|audiobackendnotes = Avoid garbled audio
}}
}}


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<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|4.0-3260|****|}}
{{VersionCompatibilityVersion|4.0-3260|****|}}
{{VersionCompatibilityVersion|4.0-3471|****|}}
{{VersionCompatibilityVersion|5.0-6004|*****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0-3260|OS=Windows 7|CPU=AMD Phenom II X4 955|GPU=NVIDIA GeForce GTX 570 HD|result=Minor graphic and audio problems. Cutscene borders are slightly glitchy and audio skips intermittently.|tester=Net_Bastard}}
{{testing/entry|revision=4.0-3260|OS=Windows 7|CPU=AMD Phenom II X4 955|GPU=NVIDIA GeForce GTX 570|result=Minor graphic and audio problems. Cutscene borders are slightly glitchy and audio skips intermittently.|tester=Net_Bastard}}
{{testing/entry|revision=4.0-3471|OS=Windows 7|CPU=AMD Phenom II X4 955|GPU=NVIDIA GeForce GTX 570 HD|result=Minor graphic and audio problems. Still very playable and better than an actual N64 emulator.|tester=Net_Bastard}}
{{testing/entry|revision=4.0-3471|OS=Windows 7|CPU=AMD Phenom II X4 955|GPU=NVIDIA GeForce GTX 570|result=Minor graphic and audio problems. Still very playable and better than an actual N64 emulator.|tester=Net_Bastard}}
{{testing/entry|revision=5.0-6004|OS=Windows 10|CPU=Intel Core i7-6700K @ 4.5Ghz|GPU=NVIDIA GeForce GTX 870 x2|result=Didn't play extensively, but only remaining issue seems to be with OpenAL audio.|tester=Kolano}}
{{testing/end}}
{{testing/end}}