Peach's Castle: Difference between revisions

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→‎Problems: Presumed irrelevant post Hybrid XFB. Also Unclear it effected beyond DX 9.
(→‎Problems: Presumed irrelevant post Hybrid XFB. Also Unclear it effected beyond DX 9.)
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=== Coin Demo Room ===
=== Coin Demo Room ===
Hitting the block in the coin demo room results in a "FIFO is Overflowed by GatherPipe! CPU thread is too fast!" error. Frequently pressing Yes on the dialog will allow emulation to continue, but it also may crash Dolphin. Refer {{issue|8341}} and {{Issue|7143}}. This can be resolved by disabling '''Enable Dual Core'''.
Hitting the block in the coin demo room results in a "FIFO is Overflowed by GatherPipe! CPU thread is too fast!" error. Frequently pressing Yes on the dialog will allow emulation to continue, but it also may crash Dolphin. Refer {{issue|8341}} and {{Issue|7143}}. This can be resolved by disabling '''Enable Dual Core'''.
=== DirectX XFB Real Problem ===
Though Peach's Castle does not seem to require XFB, enabling XFB Real /w the DirectX backend causes everything to be rendered much darker than it should be.
{{image|Peach's Castle-DirectX XFB Real.jpg|DirectX /w XFB Real|}}
{{image|Peach's Castle-OpenGL XFB Real.jpg|OpenGL /w XFB Real|br}}


=== Cave Lights ===
=== Cave Lights ===
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{{image|Peach's Castle-Cave Lights.jpg|Cave Lights on Dolphin|}}
{{image|Peach's Castle-Cave Lights.jpg|Cave Lights on Dolphin|}}
{{image|Peach's Castle-Cave Lights on GameCube.jpg|Cave Lights on GameCube|br}}
{{image|Peach's Castle-Cave Lights on GameCube.jpg|Cave Lights on GameCube|br}}


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