Zero: Tsukihami no Kamen: Difference between revisions

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== Emulation Information ==
== Emulation Information ==
=== Incorrectly Patched Disc Image Not Starting ===
=== Incorrectly Patched Disc Image Not Starting ===
If you have patched the game with a patch such as the English translation patch, the region data of the game might be incorrect, depending on how you've applied the patch. If that is the case, Dolphin {{Revision|4.0-8741}} and newer will be unable to start the game, getting stuck on a black screen. The region data can be corrected by opening the ISO file in a hex editor and changing the byte at 0x4E003 to 00.
If you have patched the game with a patch such as the English translation patch, the region data of the game might be incorrect, depending on how you've applied the patch. If that is the case, Dolphin {{Revision|4.0-8741}} and newer will be unable to start the game, getting stuck on a black screen. The region data can be corrected by opening the ISO file in a hex editor and changing the byte at 0x4E003 to 00.
=== Corrupt Font With English Patch ===
When using the English patch, certain text may appear distorted or glitched. To fix this, make sure '''GPU Texture Decoding''' is enabled. Anisotropic filtering is required to be greater than 1x for the text to appear correctly when playing at native resolution. Otherwise, simply turn up the resolution and the text will appear normal. This works on OpenGL and Direct 3D, but not as well with Vulkan. This problem is only present when using the English patch. The original Japanese font always appears normally.


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Black Album Pictures ===
=== Black Album Pictures ===
Album photos will be black with '''EFB Copies to Texture Only''' enabled.
Album photos will be black with '''EFB Copies to Texture Only''' enabled.
=== Corrupt Font With English Patch ===
When using the English patch, certain text may appear distorted or glitched. To fix this, make sure '''GPU Texture Decoding''' is enabled. Anisotropic filtering is required to be greater than 1x for the text to appear correctly when playing at native resolution. Otherwise, simply turn up the resolution and the text will appear normal. This works on OpenGL and Direct 3D, but not as well with Vulkan. This problem is only present when using the English patch. The original Japanese font always appears normally.


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