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Paper Mario: The Thousand-Year Door: Difference between revisions
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Paper Mario: The Thousand-Year Door (view source)
Revision as of 02:34, 26 August 2011
, 26 August 2011I think that the gulp glitch was fixed in 3.0
(I think that the gulp glitch was fixed in 3.0) |
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===Glitchy Toad/Pianta Problem=== | ===Glitchy Toad/Pianta Problem=== | ||
Near the end of the fifth chapter (right after the boss fight against Cortez) one is forced to blow one's way out of the Pirate's Grotto in the previous area before the boss which is filled with toads and the Pianta lovers. In most cases players will find that most of the toads (like the Punies in chapter 2) are invisible (only shadows). When one blows through the crack in the wall with Bobbery a cut scene plays, showing the toad next to the hole attempting to leave the cave and suggesting everyone else do the same. This problem seems to vary depending on the specific build of Dolphin used, but during the "escape sequence", one of the visible characters will suddenly start glitching back and forth and will halt you from progressing any further (Mario can't be controlled until all the others have escaped). | Near the end of the fifth chapter (right after the boss fight against Cortez) one is forced to blow one's way out of the Pirate's Grotto in the previous area before the boss which is filled with toads and the Pianta lovers. In most cases players will find that most of the toads (like the Punies in chapter 2) are invisible (only shadows). When one blows through the crack in the wall with Bobbery a cut scene plays, showing the toad next to the hole attempting to leave the cave and suggesting everyone else do the same. This problem seems to vary depending on the specific build of Dolphin used, but during the "escape sequence", one of the visible characters will suddenly start glitching back and forth and will halt you from progressing any further (Mario can't be controlled until all the others have escaped). | ||
===Corrupt Textures and other "Bounding Box" Issues=== | ===Corrupt Textures and other "Bounding Box" Issues=== |