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Progress Continues
We've already had 21549 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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{{Test Entry|revision=7671|OS=Windows 7 x64|CPU=AMD Phenom II X6 1090T|GPU=AMD Radeon HD 6950|result=Crash at City Escape|tester=XFox Prower}} | {{Test Entry|revision=7671|OS=Windows 7 x64|CPU=AMD Phenom II X6 1090T|GPU=AMD Radeon HD 6950|result=Crash at City Escape|tester=XFox Prower}} | ||
{{Test Entry|revision=7719|OS=Windows 7 x86|CPU=Intel i5-2500 @ 3.3GHz|GPU=nVidia GeForce GTX 560|result=(D3D9)50fps(D3D11)~50fps (driver:275.33)|tester=Peka}} | {{Test Entry|revision=7719|OS=Windows 7 x86|CPU=Intel i5-2500 @ 3.3GHz|GPU=nVidia GeForce GTX 560|result=(D3D9)50fps(D3D11)~50fps (driver:275.33)|tester=Peka}} | ||
{{Test Entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Running very smoothly at half speed (30). Sound desyncing during normal cutscenes, CGI cutscenes too slow to bear. Character shadows don't appear in levels and there is a graphical glitch in driving levels unless EFB scale is set to 1x.)|tester=Ac}} | |||
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