Zero: Tsukihami no Kamen: Difference between revisions

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{{Test Entry|revision=7338|OS=Windows 7 x64|CPU=Intel I3 @ 2.13GHz|GPU=nVidia GeForce 330m|result=Clear the game already except 2 crashes first after killing the certain ghost in the chapter 4 second after pickup the call in chapter 10, 30fps|tester=busayaphol}}
{{Test Entry|revision=7338|OS=Windows 7 x64|CPU=Intel I3 @ 2.13GHz|GPU=nVidia GeForce 330m|result=Clear the game already except 2 crashes first after killing the certain ghost in the chapter 4 second after pickup the call in chapter 10, 30fps|tester=busayaphol}}
{{testing/entry|revision=7676|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.96GHz|GPU=nVidia GeForce 430gt|result=Perfectly Playable at full speed at 30fps (At 720p, 4x ssa and 16x anisotropic filtering enabled). Battles with more than 3-5 ghosts slows down at 26-28 fps. Slow down at final boss when being chased at 20-25 fps. Crashes still exist as mentioned by busayaphol, but can be easily bypassed|tester=SpardaDVLking3 (YouTube account)}}
{{testing/entry|revision=7676|OS=Windows 7 x64|CPU=Intel Core 2 Duo E7500 @ 2.96GHz|GPU=nVidia GeForce 430gt|result=Perfectly Playable at full speed at 30fps (At 720p, 4x ssa and 16x anisotropic filtering enabled). Battles with more than 3-5 ghosts slows down at 26-28 fps. Slow down at final boss when being chased at 20-25 fps. Crashes still exist as mentioned by busayaphol, but can be easily bypassed|tester=SpardaDVLking3 (YouTube account)}}
{{testing/entry|revision=7671|OS=Windows 7 x64|CPU=Intel I7 @ 2.98GHz|GPU=nVidia Geforce 570gt|result=Perfectly playable with 3x internal resolution 8 AA (level 32) and 16x anisotropic filtering enabled at 30fps at 1080p resolution. This is tested with Directx11 video back end, with the only issue being slight color distortions on the walls when at a distance and the character faces being distorted at a distance. |tester=utsuni}}
{{testing/entry|revision=7671|OS=Windows 7 x64|CPU=Intel Core i7 @ 2.98GHz|GPU=nVidia GeForce 570 GT|result=Perfectly playable with 3x internal resolution 8 AA (level 32) and 16x anisotropic filtering enabled at 30fps at 1080p resolution. This is tested with Directx11 video back end, with the only issue being slight color distortions on the walls when at a distance and the character faces being distorted at a distance. |tester=utsuni}}
{{Test Entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6600 @ 3.06GHz|GPU=nVidia GeForce G210|result=30-20FPS, sometimes gets stuck for a second or two.|tester=}}
{{Test Entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Core 2 Duo E6600 @ 3.06GHz|GPU=nVidia GeForce G210|result=30-20FPS, sometimes gets stuck for a second or two.|tester=}}
{{testing/end}}
{{testing/end}}

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