Metroid Prime 3: Corruption (Metroid Prime: Trilogy): Difference between revisions

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=== Dynamic Loading Issues ===
=== Dynamic Loading Issues ===
Metroid Prime 3, like all Metroid Prime games, uses dynamic loading to load areas constantly. On the Wii, it creates the appearance of no loading whatsoever. However Dolphin has some problems with this feature, and "studders" as it loads new areas. This is most apparent when moving through areas quickly, forcing it to load constantly. There is currently no fix for this problem, but, while it may be very annoying, it is not game breaking. Use "Speed Up Disc Transfer Rate" in the game settings to alleviate the problem somewhat. It does not correct it completely, but it helps.
Metroid Prime 3, like all Metroid Prime games, uses dynamic loading to load areas seamlessly. On the Wii, it creates the appearance of no loading whatsoever. However Dolphin has some problems with this feature, and "studders" as it loads new areas. This is most apparent when moving through areas quickly, forcing it to load constantly. There is currently no fix for this problem, but, while it may be very annoying, it is not game breaking. Use "Speed Up Disc Transfer Rate" in the game settings to alleviate the problem somewhat. It does not correct it completely, but it helps.


=== EFB to Ram Pixelation Glitches ===
=== EFB to Ram Pixelation Glitches ===