Metroid Prime 3: Corruption (Metroid Prime: Trilogy): Difference between revisions

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=== EFB to Ram Pixelation Glitches ===
=== EFB to Ram Pixelation Glitches ===
With EFB to Ram active, large pixelated areas may appear in the frame during camera movement. To avoid this problem, use the D3D11 graphics backend.
With EFB to Ram active, during camera movement a large pixelated block may appear in the upper left area of the frame. To avoid this problem, use the D3D11 graphics backend.


<div style="float:left;">[[File:MP3-Pixelboxes-cropzoom.jpg|thumb|200px|Example of a pixelated box]]</div>
<div style="float:left;">[[File:MP3-Pixelboxes-cropzoom.jpg|thumb|200px|Example of a pixelated box]]</div>