Metroid Prime 3: Corruption (Metroid Prime: Trilogy): Difference between revisions

New problem, some tweaks
(New problem, some tweaks)
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=== EFB to Ram Pixelation Glitches ===
=== EFB to Ram Pixelation Glitches ===
With EFB to Ram active, during camera movement a large pixelated block may appear in the upper left area of the frame. To avoid this problem, use the D3D11 graphics backend.
With EFB to Ram active, a large pixelated block may appear in the upper left area of the frame. It usually only appears during camera movement, but it may also appear after using the command visor. To avoid this problem, use the D3D11 graphics backend.


<div style="float:left;">[[File:MP3-Pixelboxes-cropzoom.jpg|thumb|200px|Example of a pixelated box]]</div>
<div style="float:left;">[[File:MP3-Pixelboxes-cropzoom.jpg|thumb|250px|Example of the pixelation]]</div>
<div style="clear:both;"></div>
 
=== Dot ===
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. There is no fix for this problem.
 
<div style="float:left;">[[File:MP3-Thedot-zoom.png|thumb|175px|The dot, zoomed in 8x]]</div>
<div style="clear:both;"></div>
<div style="clear:both;"></div>