Metroid Prime 3: Corruption (Metroid Prime: Trilogy): Difference between revisions

Refraction slowdown
(Refraction slowdown)
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{{image|MP3 NoSquish.jpg|Correct emulation}}
{{image|MP3 NoSquish.jpg|Correct emulation}}
{{image|MP3 Squish.jpg|Black bar and squishing|br}}
{{image|MP3 Squish.jpg|Black bar and squishing|br}}
=== Refraction Slowdown ===
Refraction effects, such as raindrops on Samus' visor and the heat effect after firing her weapon for an extended period, cause slowdown on all backends. OpenGL is affected worse, D3D11 second, and D3D9 the least. It also has slowdowns when several grapple points (yellow pulsing) are present on screen at once. Even the strongest computers are affected by this issue, and there is no solution at this time.


=== Bloom Offset ===
=== Bloom Offset ===
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{{image|MP3 Bloom1.png|Example of the bloom offset}}
{{image|MP3 Bloom1.png|Example of the bloom offset}}
{{image|MP3 Bloom2.png|Another example of the offset|br}}
{{image|MP3 Bloom2.png|Another example of the offset|br}}
=== OpenGL Slowdown ===
OpenGL has problems with slowdown while showing refraction effects, such as raindrops on Samus' visor and the heat effect after firing her weapon for an extended period. On Metroid Prime 3 alone, it also has slowdowns when several grapple points (yellow pulsing) are present on screen at once. Even the strongest computers will slow to a crawl from this, and there is no solution in the OpenGL backend. D3D9 and D3D11 are not affected by this issue.


=== Dot ===
=== Dot ===