Metroid Prime 3: Corruption (Metroid Prime: Trilogy): Difference between revisions

VBeam emulation seems to alleviate micro-stuttering
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(VBeam emulation seems to alleviate micro-stuttering)
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=== Micro-stuttering ===
=== Micro-stuttering ===
All of the Prime games suffer from micro-stuttering: screen redraws and small stops in the video that can become very annoying. It occurs in all graphics backends, but the OpenGL backend has consistently been the most resistant to the problem. DSP HLE and DSP LLE are both affected, though DSP LLE appears to make it worse in some revisions. Its severity varies depending on the revision and settings used, so if you want to play the game you should try a wide variety of combinations. Micro-stuttering can trigger the Black Bar glitch.
All of the Prime games suffer from micro-stuttering: screen redraws and small stops in the video that can become very annoying. It occurs in all graphics backends, but the OpenGL backend has consistently been the most resistant to the problem. DSP HLE and DSP LLE are both affected, though DSP LLE appears to make it worse in some revisions. Its severity varies depending on the revision and settings used, so if you want to play the game you should try a wide variety of combinations. Micro-stuttering can trigger the Black Bar glitch.
Enabling "Accurate VBeam emulation" in the game's properties file seems to alleviate the problem somewhat on Direct3D backends (3.5-392), although emulation is still not perfect.


=== Audio Problems, Stalls ===
=== Audio Problems, Stalls ===
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