Ōkami: Difference between revisions

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19 bytes added ,  24 November 2013
(→‎In Game Menus: Because Dolphin 4.0)
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== Problems ==
== Problems ==
=== OpenGL ===
OpenGL is broken on {{revision|7634}} and later. It was not fixed by the new OpenGL backend from the GLSL merger in {{revision|3.5-1064}}. See {{issue|4703}} and {{issue|4635}}. Although issues are still open they do not manifest themselves on {{revision|3.5-2368}}!
{{image|Okami opengl.jpg|OpenGL is completely unplayable|br}}
=== Frame Buffer Effect ===
=== Frame Buffer Effect ===
As part of it's sumi-e style, Ōkami uses some sort of frame buffer effect to add contrast and glows to the image. Unfortunately it doesn't scale with Scaled EFB Copy and looks increasingly worse the higher the resolution becomes, creating pixelated ghosting and a blurred look. There is no known solution. See {{issue|4317}}.
As part of it's sumi-e style, Ōkami uses some sort of frame buffer effect to add contrast and glows to the image. Unfortunately it doesn't scale with Scaled EFB Copy and looks increasingly worse the higher the resolution becomes, creating pixelated ghosting and a blurred look. There is no known solution. See {{issue|4317}}.
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===Random Freezes With Sound Ending In Loop===
===Random Freezes With Sound Ending In Loop===
There are some random freezes in Windows (specifically Windows 7 x64), but using XAudio2 for the audio back-end seems to lessen the frequency of those.
There are some random freezes in Windows (specifically Windows 7 x64), but using XAudio2 for the audio back-end seems to lessen the frequency of those.
=== <s>OpenGL</s> ===
OpenGL is broken on {{revision|7634}} and later. It was not fixed by the new OpenGL backend from the GLSL merger in {{revision|3.5-1064}}. See {{issue|4703}} and {{issue|4635}}. The issue no longer manifests beyond {{revision|3.5-2368}}, and so the original issue won't be fixed.
{{image|Okami opengl.jpg|OpenGL is completely unplayable|br}}


== Configuration ==
== Configuration ==

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