Metroid Prime 2: Echoes (GC): Difference between revisions

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→‎Problems: Purging Visors, as it's not an issue with default settings.
m (→‎Visors: Added the fact that you can manually edit the .ini-file to use something other than EFB to RAM.)
(→‎Problems: Purging Visors, as it's not an issue with default settings.)
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=== Refraction Slowdown ===
=== Refraction Slowdown ===
Refraction effects, such as raindrops on Samus' visor, cause slowdown in OpenGL. Even the strongest computers are affected by this issue, and there is no solution with the OpenGL backend at this time. D3D is not affected by this problem in this game.
Refraction effects, such as raindrops on Samus' visor, cause slowdown in OpenGL. Even the strongest computers are affected by this issue, and there is no solution with the OpenGL backend at this time. D3D is not affected by this problem in this game.
=== Visors ===
Scanner/Visors will only work if EFB to Ram is enabled. However, EFB to Ram is set as default within the game INI, preventing the user from using anything but EFB to Ram for this game, unless the user manually edits the .ini-file.


=== Dot ===
=== Dot ===

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