62
edits
Progress Continues
We've already had 21543 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
FreeEmulator (talk | contribs) |
(→Testing: Cleaned up previous entries and added my own.) |
||
Line 28: | Line 28: | ||
{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=5063|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 4.05GHz|GPU=ATI Radeon HD 4890|result=The game can be played at full speed's in HD even with fraps recording. | {{testing/entry|revision=5063|OS=Windows 7 x64|CPU=Intel Core i7-920 @ 4.05GHz|GPU=ATI Radeon HD 4890|result=The game can be played at full speed's in HD even with fraps recording.|tester=iNexXxuS}} | ||
{{testing/entry|revision=7289|OS=Windows Vista x64|CPU=Intel Core 2 Quad Q6600|GPU=nVidia GeForce GTX 470|result=Awesome|tester=SpReeD}} | {{testing/entry|revision=7289|OS=Windows Vista x64|CPU=Intel Core 2 Quad Q6600|GPU=nVidia GeForce GTX 470|result=Awesome|tester=SpReeD}} | ||
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Works well some enemies are not colored in properly and slow at times. Mainly 50-60 FPS.Movies Are about 30 FPS. Emulator crashes after awhile so save state often.|tester=Shawnohayon}} | {{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Works well some enemies are not colored in properly and slow at times. Mainly 50-60 FPS.Movies Are about 30 FPS. Emulator crashes after awhile so save state often.|tester=Shawnohayon}} | ||
{{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i7-965 @ 3.2GHz|GPU=nVidia GeForce GTX 560|result=Perfect always 60 FPS|tester=step1978}} | {{testing/entry|revision=3.0-766|OS=Windows 7 x64|CPU=Intel Core i7-965 @ 3.2GHz|GPU=nVidia GeForce GTX 560|result=Perfect always 60 FPS|tester=step1978}} | ||
{{testing/entry|revision=4.0-717|OS=Windows 7 x64|CPU=AMD Phenom II 975 @ 4.12GHz|GPU=AMD R9 290|result=Using DSP LLE, OpenMP texture decoder, Dolby Pro Logic II decoder with OpenAL at a latency of 2, Internal resolution set to 3x Native running in fullscreen at 1920x1080 with scaled EFB copies and EFB set to virtual, unchecked "Ignore Format Changes", and all other settings at their respective defaults. Playing with a real Wiimote using the Toshiba stack. The game itself runs at a stable 60 FPS without slowdown or drops in FPS and seems to work fine overall; the movies/cinematics, however, constantly drop downward of 45 FPS and sticks there, except for during short, short intervals at which it can, for a second or two, go up to 60 FPS.|tester=incassum}} | |||
{{testing/end}} | {{testing/end}} | ||
edits