79,225
edits
No edit summary |
(Purge DX9, Non-default related problem) |
||
Line 11: | Line 11: | ||
}} | }} | ||
'''''Mega Man Network Transmission''''', known in Japan as '''''Rockman EXE Transmission''''', | In '''''Mega Man Network Transmission''''', known in Japan as '''''Rockman EXE Transmission''''', Mega Man and his Battle Network pal Lan are in trouble again. It's only been a month since the evil WWW terrorist's attempts to hijack an important military satellite was shut down; and yet, Cyberspace is about to be hit by an even more resilient, never-before-seen virus, codenamed "Zero." It's up to you, Lan, and Mega Man to terminate this seemingly impermeable and decidedly relentless new enemy. Collect battle chips, battle enemies, solve puzzles, and uncover secret characters from the Mega Man universe. | ||
== Problems == | == Problems == | ||
=== Graphical Inaccuracies === | === Graphical Inaccuracies === | ||
Using | Using OpenGL for the graphics backend results in many graphical inaccuracies. Effects are simply poorly rendered with large squares. This game should be played in Direct3D11 for the most accurate graphical output. | ||
This game should be played in Direct3D11 for the most accurate graphical output | |||
{{image|Mega_Man_Network_Transmission_Emulation.jpg|Various issues|br}} | {{image|Mega_Man_Network_Transmission_Emulation.jpg|Various issues|br}} | ||
=== <s>Slow Opening Cutscene</s> === | === <s>Slow Opening Cutscene</s> === | ||
Line 33: | Line 25: | ||
{{Config | {{Config | ||
|gfxbackend = Direct3D11 | |gfxbackend = Direct3D11 | ||
|gfxbackendnotes = | |gfxbackendnotes = OpenGL has graphical glitches | ||
}} | }} | ||