Mega Man Network Transmission: Difference between revisions

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Purge DX9, Non-default related problem
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'''''Mega Man Network Transmission''''', known in Japan as '''''Rockman EXE Transmission''''', is a video game developed by Arika and published by Capcom for the [[Nintendo GameCube]] video game console. The game was first released in Japan on March 6, 2003, North America the following June, and PAL regions the following July. ''Network Transmission'' is part of the Mega Man Battle Network series, which originated on the Game Boy Advance handheld game console.
In '''''Mega Man Network Transmission''''', known in Japan as '''''Rockman EXE Transmission''''', Mega Man and his Battle Network pal Lan are in trouble again. It's only been a month since the evil WWW terrorist's attempts to hijack an important military satellite was shut down; and yet, Cyberspace is about to be hit by an even more resilient, never-before-seen virus, codenamed "Zero." It's up to you, Lan, and Mega Man to terminate this seemingly impermeable and decidedly relentless new enemy. Collect battle chips, battle enemies, solve puzzles, and uncover secret characters from the Mega Man universe.


== Problems ==
== Problems ==
=== Graphical Inaccuracies ===
=== Graphical Inaccuracies ===
Using Direct3D9 or OpenGL for the graphics backend results in many graphical inaccuracies.
Using OpenGL for the graphics backend results in many graphical inaccuracies. Effects are simply poorly rendered with large squares. This game should be played in Direct3D11 for the most accurate graphical output.
In particular...
*Direct3D9: Attack animations, spawn/death animations, barrier/aura animations and similar light based special effects are almost invisible.
*OpenGL: These effects are simply poorly rendered with large squares.
This game should be played in Direct3D11 for the most accurate graphical output. If Direct3D11 is not an option then OpenGL is advised instead.
{{image|Mega_Man_Network_Transmission_Emulation.jpg|Various issues|br}}
{{image|Mega_Man_Network_Transmission_Emulation.jpg|Various issues|br}}
=== Backgrounds appear too vibrant ===
If Fog is disabled in the graphics configuration, backgrounds may appear too vibrant. Make sure Fog is not disabled.


=== <s>Slow Opening Cutscene</s> ===
=== <s>Slow Opening Cutscene</s> ===
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{{Config
{{Config
|gfxbackend            = Direct3D11
|gfxbackend            = Direct3D11
|gfxbackendnotes        = Direct3D9 and OpenGL have graphical glitches
|gfxbackendnotes        = OpenGL has graphical glitches
|disablefog = Off
|disablefognotes = Disabling fog will make backgrounds too vibrant
}}
}}


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