Progress Continues
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Manhunt 2: Difference between revisions
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→Blackscreens
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Working better with OpenGL, DX9 has issues, DX11 doesn't work | Working better with OpenGL, DX9 has issues, DX11 doesn't work | ||
=== Blackscreens === | === Blackscreens === | ||
In several parts of the game the screen goes black and no texture can be seen if EFB copies is set to Texture. To solve this set this option to RAM. This happens on both renders (DX and OGL). | In several parts of the game the screen goes black and no texture can be seen if EFB copies is set to Texture. To solve this, set this option to RAM. This happens on both renders (DX and OGL). | ||
== Configuration == | == Configuration == |