Ty the Tasmanian Tiger 2: Bush Rescue: Difference between revisions

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Adding the results of some further testing.
(NavBox)
(Adding the results of some further testing.)
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== Problems ==
== Problems ==
=== Severely reduced framerate with EFB to Ram ===
The gamini has EFB to Ram forced for proper water and screenshot effects. However, this causes the framerate to be stuck at 7 or 14 depending on the revision, while the music plays at full speed as though it was playing at full speed.
In Game properties, click edit config and add
<code>[Video_Hacks]
EFBToTextureEnable = True</code>


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
<!-- Graphics -->
|xfb = Virtual
|xfbnotes = Aspect ratio is squished to one side of the screen without it.
|aspectratio = 16:9
|aspectrationotes = Game has built in widescreen support, needs to be stretched to work.
}}
}}


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<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=AMD Phenom II X4 Black Edition 3.2GHz|GPU=nVidia GeForce GTX 460|result=Playable, tends to fluctuate between 20 to 25 FPS. No other problems apparent. Unlike Ty 1 the vBeam speed hack does not improve this; it actually makes the game consistently slow-motion while playing the music full speed.|tester=Sukid}}
{{testing/entry|revision=4.0.2|OS=Windows 8 x64|CPU=AMD Phenom II X4 Black Edition 3.2GHz|GPU=nVidia GeForce GTX 460|result=Playable, tends to fluctuate between 20 to 25 FPS. No other problems apparent. Unlike Ty 1 the vBeam speed hack does not improve this; it actually makes the game consistently slow-motion while playing the music full speed.|tester=Sukid}}
{{testing/entry|revision=4.0-5456|OS=Windows 8 x64|CPU=AMD Phenom II X4 Black Edition 3.2GHz|GPU=nVidia GeForce GTX 970|result=Works pretty well. D3D11 backend is much faster and has a few less graphics bugs. Tends to hold at 30fps with rare drops. Need to force EFB to Texture to get the game not to strangely lock itself to 7 or so frames per second. This causes a few graphical glitches including the water textures but it's mutable.|tester=Sukid}}
{{testing/end}}
{{testing/end}}


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