Ōkami: Difference between revisions

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40 bytes added ,  13 May 2015
→‎Frame Buffer Effect: I found an unused image that looks pretty good compared to the other image. The page hasn't been updated in a year so admins decide what to do.
(→‎Frame Buffer Effect: I found an unused image that looks pretty good compared to the other image. The page hasn't been updated in a year so admins decide what to do.)
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As part of it's sumi-e style, Ōkami uses some sort of frame buffer effect to add contrast and glows to the image. Unfortunately it doesn't scale with Scaled EFB Copy and looks increasingly worse the higher the resolution becomes, creating pixelated ghosting and a blurred look. There is no known solution. See {{issue|4317}}.
As part of it's sumi-e style, Ōkami uses some sort of frame buffer effect to add contrast and glows to the image. Unfortunately it doesn't scale with Scaled EFB Copy and looks increasingly worse the higher the resolution becomes, creating pixelated ghosting and a blurred look. There is no known solution. See {{issue|4317}}.
*If you change EFB Copies from Ram to Texture while the game is running, the EFB effect will "stick" to the screen, staying in place even as the game underneath it moves about. Combined with freelook, this forms a workaround for the problem. To perform the workaround, turn on '''Free Look''' in Graphics -> Advanced, set '''EFB Copies''' to '''Ram''', and load the game. While it is running, use the '''right mouse button''' to aim the view at an object that does not have the effect, usually the ground, and then zoom in with '''Shift-W''' as far as you can. Then switch '''EFB Copies''' from '''Ram''' to '''Texture''', return to the game, and press '''Shift-R''' to reset the camera. The frame buffer effect will be gone. However the game was designed for this effect, so by removing it the game will have far less contrast than it should and will lose several glow effects. Use what you prefer.
*If you change EFB Copies from Ram to Texture while the game is running, the EFB effect will "stick" to the screen, staying in place even as the game underneath it moves about. Combined with freelook, this forms a workaround for the problem. To perform the workaround, turn on '''Free Look''' in Graphics -> Advanced, set '''EFB Copies''' to '''Ram''', and load the game. While it is running, use the '''right mouse button''' to aim the view at an object that does not have the effect, usually the ground, and then zoom in with '''Shift-W''' as far as you can. Then switch '''EFB Copies''' from '''Ram''' to '''Texture''', return to the game, and press '''Shift-R''' to reset the camera. The frame buffer effect will be gone. However the game was designed for this effect, so by removing it the game will have far less contrast than it should and will lose several glow effects. Use what you prefer.
{{image|Okami EFB effect with DX9 on r7626.jpg|Fuzzing/ghosting EFB effect on 1080p resolution|br}}
{{image|Okami EFB effect with DX9 on r7626.jpg|Fuzzing/ghosting EFB effect on 1080p resolution}}
{{image|Okami-EFBtoTexture.jpg|Better|br}}


=== Celestial Brush Freeze ===
=== Celestial Brush Freeze ===
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