Wario World: Difference between revisions

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No change in size ,  28 May 2015
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Text replacement - "(Core i[357]) ([^@-]+)" to "$1-$2"
m (Text replacement - "(\d+) FPS" to "$1FPS")
m (Text replacement - "(Core i[357]) ([^@-]+)" to "$1-$2")
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{{testing/entry|revision=3.0|OS=Windows Vista x64|CPU=Intel Core 2 Duo E8400 @ 3GHz|GPU=AMD Radeon HD 6870|result=Dx9, 2x native res, no AA, 1x AF, 60FPS except if screen is filled with enemies, then it drops to about 80%.|tester=}}
{{testing/entry|revision=3.0|OS=Windows Vista x64|CPU=Intel Core 2 Duo E8400 @ 3GHz|GPU=AMD Radeon HD 6870|result=Dx9, 2x native res, no AA, 1x AF, 60FPS except if screen is filled with enemies, then it drops to about 80%.|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=The game works perfect with the new version, no graphical glitches and no freeze, the problem was completely overcome|tester=Markon89}}
{{testing/entry|revision=3.0|OS=Windows 7 x86|CPU=Intel Pentium E5300 @ 2.6GHz|GPU=ATI Radeon HD 5450|result=The game works perfect with the new version, no graphical glitches and no freeze, the problem was completely overcome|tester=Markon89}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7 2600K @ 3.4GHz|GPU=AMD Radeon HD 6990|result=Game runs perfectly at 60FPS with DX9 plug-in. Sound issues resolved via LLE recompiler.|tester=}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=AMD Radeon HD 6990|result=Game runs perfectly at 60FPS with DX9 plug-in. Sound issues resolved via LLE recompiler.|tester=}}
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Strangely it runs much faster when EFB is set to RAM, not texture. Nearly full speed all the time with RAM. Sound glitches do occur, just like in Paper Mario: The Thousand Year Door.|tester=}}
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Strangely it runs much faster when EFB is set to RAM, not texture. Nearly full speed all the time with RAM. Sound glitches do occur, just like in Paper Mario: The Thousand Year Door.|tester=}}
{{testing/entry|revision=3.0-458|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=DX9 Backend with DSP LLE Recompiler + on Thread = 60FPS. No errors by now.|tester=Faefdsedf}}
{{testing/entry|revision=3.0-458|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=DX9 Backend with DSP LLE Recompiler + on Thread = 60FPS. No errors by now.|tester=Faefdsedf}}

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