Sin & Punishment: Star Successor: Difference between revisions

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This needs further investigation, unclear what the ScaledCopy / Disable Fog configs are related to, or what the "minor issues" /w EFB2Text are
m (WTF? If someone could revise that note it'd be great)
(This needs further investigation, unclear what the ScaledCopy / Disable Fog configs are related to, or what the "minor issues" /w EFB2Text are)
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|publisher    = Nintendo
|publisher    = Nintendo
|series      = ''Sin & Punishment''
|series      = ''Sin & Punishment''
|released    = {{vgrelease|JP=October 29, 2009|EU=May 7, 2010}}{{vgrelease|NA=June 27, 2010}}
|released    = {{vgrelease|JP=October 29, 2009|EU=May 7, 2010|NA|June 27, 2010}}
|genre        = Rail shooter
|genre        = Rail shooter
|modes        = Single-player, Co-op (2)
|modes        = Single-player, Co-op (2)
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}}
}}


'''''Sin & Punishment: Star Successor''''', known in Europe as '''''Sin and Punishment: Successor of the Skies''''' and in Japan as '''''Tsumi to Batsu: Uchū no Kōkeisha''''' is a 2009 rail shooting video game developed by Treasure and published by Nintendo. It is the sequel to the Nintendo 64 video game ''Sin and Punishment: Hoshi no Keishōsha|Sin and Punishment'', another rail shooter originally released only in Japan, and globally through Wii's Virtual Console.
'''''Sin & Punishment: Star Successor''''', known in Europe as '''''Sin and Punishment: Successor of the Skies''''' and in Japan as '''''Tsumi to Batsu: Uchū no Kōkeisha''''' is a 2009 rail shooting video game developed by Treasure and published by Nintendo. It is the sequel to the Nintendo 64 video game [[Sin & Punishment]].


== Problems ==
== Problems ==
===Enemies Drop Through Floors===
=== Enemies Drop Through Floors ===
In the first level some enemies jump and go through the floor, as bullets can't go through the floor and the game waits for all enemies to be killed, no forward progress can be made. Use JIT recompiler to avoid this.
In the first level some enemies jump and go through the floor, as bullets can't go through the floor and the game waits for all enemies to be killed, no forward progress can be made. Use JIT recompiler to avoid this.
=== Rendering Issues ===
There are rendering issues with this title, dependent on the state of EFB copies. Some minor issues occur with EFB to Texture Only, while the screen is blurry with it disabled.


== Configuration ==
== Configuration ==
{{Config
{{Config
|cpuengine           = JIT Recompiler
|cpuengine             = JIT Recompiler
|cpuenginenotes       = JITiL causes enemies to drop through floor
|cpuenginenotes       = JITiL causes enemies to drop through floor
|efbscaledcopy        = On
|efbscaledcopy        = On
|efbscaledcopynotes    =  
|efbscaledcopynotes    =  
|disablefog            = On
|disablefog            = On
|disablefognotes      =  
|disablefognotes      =  
|efb2texonly               = On
|efb2texonly           = On
|efb2texonlynotes         = When enabled causes minor graphical bugs. When disabled gives a blurry screen.
|efb2texonlynotes     = On:Minor graphical bugs, Off:Blurry screen.
}}
}}


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