Ōkami: Difference between revisions

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No change in size ,  31 May 2015
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=== Frame Buffer Effect ===
=== Frame Buffer Effect ===
As part of it's sumi-e style, Ōkami uses some sort of frame buffer effect to add contrast and glows to the image. Unfortunately it doesn't scale with Scaled EFB Copy and looks increasingly worse the higher the resolution becomes, creating pixelated ghosting and a blurred look. There is no known solution. See {{issue|4317}}.
As part of it's sumi-e style, Ōkami uses some sort of frame buffer effect to add contrast and glows to the image. Unfortunately it doesn't scale with Scaled EFB Copy and looks increasingly worse the higher the resolution becomes, creating pixelated ghosting and a blurred look. There is no known solution. See {{issue|4317}}.
*If you change EFB Copies from Ram to Texture while the game is running, the EFB effect will "stick" to the screen, staying in place even as the game underneath it moves about. Combined with freelook, this forms a workaround for the problem. To perform the workaround, turn on '''Free Look''' in Graphics -> Advanced, set '''EFB Copies''' to '''Ram''', and load the game. While it is running, use the '''right mouse button''' to aim the view at an object that does not have the effect, usually the ground, and then zoom in with '''Shift-W''' as far as you can. Then switch '''EFB Copies''' from '''Ram''' to '''Texture''', return to the game, and press '''Shift-R''' to reset the camera. The frame buffer effect will be gone. However the game was designed for this effect, so by removing it the game will have far less contrast than it should and will lose several glow effects. Use what you prefer.
*If you change EFB Copies from RAM to Texture while the game is running, the EFB effect will "stick" to the screen, staying in place even as the game underneath it moves about. Combined with freelook, this forms a workaround for the problem. To perform the workaround, turn on '''Free Look''' in Graphics -> Advanced, set '''EFB Copies''' to '''Ram''', and load the game. While it is running, use the '''right mouse button''' to aim the view at an object that does not have the effect, usually the ground, and then zoom in with '''Shift-W''' as far as you can. Then switch '''EFB Copies''' from '''Ram''' to '''Texture''', return to the game, and press '''Shift-R''' to reset the camera. The frame buffer effect will be gone. However the game was designed for this effect, so by removing it the game will have far less contrast than it should and will lose several glow effects. Use what you prefer.
{{image|Okami EFB effect with DX9 on r7626.jpg|Fuzzing/ghosting EFB effect on 1080p resolution}}
{{image|Okami EFB effect with DX9 on r7626.jpg|Fuzzing/ghosting EFB effect on 1080p resolution}}
{{image|Okami-EFBtoTexture.jpg|Better|br}}
{{image|Okami-EFBtoTexture.jpg|Better|br}}
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=7408|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Considerable graphics problems. Ran slow at times. EFB to Ram requirement is probably the culprit for the speed issues, as EFB to Texture was a considerable speed boost; however it resulted in graphics errors. Unable to complete the game due to the river crash.|tester=MaJoR}}
{{testing/entry|revision=7408|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Considerable graphics problems. Ran slow at times. EFB to RAM requirement is probably the culprit for the speed issues, as EFB to Texture was a considerable speed boost; however it resulted in graphics errors. Unable to complete the game due to the river crash.|tester=MaJoR}}
{{testing/entry|revision=7436|OS=Windows 7 x86|CPU=Intel Core i7-Q820 @ 1.73GHz|GPU=NVIDIA GeForce GT 230M|result=Graphics were exactly identical to what normally is shown on the actual Wii console itself, however it ''still'' has the fan menu not in the right position. As for the randomized text bug is fixed and no longer needs Accurate Texture Cache to fix the problem. The game still crashes occasionally, sometimes even freezes with the sound stopped at a certain point. So be sure to save often if playing this on Dolphin. Also, painting the river with the celestial brush or any place that requires the rejuvenation brush skill will freeze for about 12 or more seconds and then unfreeze, so make sure that you hold down the A button (or whatever key you've set the A button to) while waiting for it to unfreeze.|tester=Platinum Lucario}}
{{testing/entry|revision=7436|OS=Windows 7 x86|CPU=Intel Core i7-Q820 @ 1.73GHz|GPU=NVIDIA GeForce GT 230M|result=Graphics were exactly identical to what normally is shown on the actual Wii console itself, however it ''still'' has the fan menu not in the right position. As for the randomized text bug is fixed and no longer needs Accurate Texture Cache to fix the problem. The game still crashes occasionally, sometimes even freezes with the sound stopped at a certain point. So be sure to save often if playing this on Dolphin. Also, painting the river with the celestial brush or any place that requires the rejuvenation brush skill will freeze for about 12 or more seconds and then unfreeze, so make sure that you hold down the A button (or whatever key you've set the A button to) while waiting for it to unfreeze.|tester=Platinum Lucario}}
{{testing/entry|revision=7553|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Still has the graphics problems at higher resolutions then Wii native (480p). The brush no longer crashes the emulator, and the holding B trick allows bypassing the freezing rejuvenation brush. Still doesn't run so hot, thanks to my 4 year old core 2 duo.|tester=MaJoR}}
{{testing/entry|revision=7553|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=NVIDIA GeForce GTX 275|result=Still has the graphics problems at higher resolutions then Wii native (480p). The brush no longer crashes the emulator, and the holding B trick allows bypassing the freezing rejuvenation brush. Still doesn't run so hot, thanks to my 4 year old core 2 duo.|tester=MaJoR}}

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