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|Publisher(s)||Disney Interactive Studios|
|Release date(s)||NA August 18, 2009|
EU September 18, 2009
AUS October 4, 2009
JP June 17, 2010
|Input methods||Wii Remote + Nunchuk|
Spectrobes: Origins brings the successful series to Wii with a new story that reveals secrets from the past through flashbacks of significant events. Spectrobes: Origins has detailed three-dimensional graphics on the television and all new gameplay features. Players will use the unique Wii controls to explore vast worlds, excavate three-dimensional fossils, battle in real time and unravel an engaging story while discovering the key to preventing a galactic threat.
Either a bug with Dolphin's emulated Wii Remote functionality or Emulation of the game itself, Emulated Swing bindings will not function properly in game. Because you need to use these motions to command Spectrobes, and thus beat the tutorial, the game is currently unplayable without a real Wii Remote.
This is fixed bywhere these actions can be emulated as follows:
- Awaken Nunchuk: Nunchuk Swing Down (50cm, 12m/s, 12m/s, 90deg) or Nunchuk Swing Right
- Awaken Wiimote: Wiimote Swing Down (50cm, 12m/s, 12m/s, 90deg)
- Excavation Hammer Hit: Wiimote Swing Down (50cm, 12m/s, 12m/s, 90deg)
- 'Go' Order: Wiimote Swing Down (50cm, 12m/s, 12m/s, 90deg)
- 'Come Back' Order: Wiimote Swing Left (50cm, 12m/s, 12m/s, 90deg)
- Dodge Roll: Nunchuk Swing Right (50cm, 12m/s, 12m/s, 90deg)
- Charge Special Attack: Wiimote Swing Upward + Nunchuk Swing Upward (hold down until full)
- Release Special Attack: Release Wiimote Swing Upward + Nunchuk Swing Upward
There are no reported problems with this title.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Spectrobes: Origins since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5-3570k||NVIDIA GeForce GTX 770||Constant 60FPS, 3x IR, 2x MSAA and Hybrid Ubershaders. I configured my swing binding with sensitivity of +500 to make sure inputs would actually be detected, as recommended for other games using Swing, but no commands are registered in game. The tutorial is impossible to beat without a real Wii Remote.||DjBlades|
|Windows 10||Intel Core i5-3570k||NVIDIA GeForce GTX 1050||The game runs perfectly and all actions can be performed through the emulatd Wii Remote. Refer to the configuration section for more details.||Shmorgen|