Spectrobes: Origins

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Spectrobes: Origins
SpectrobesWii.jpg
Developer(s) Genki
Publisher(s) Disney Interactive Studios
Platform(s) Wii
Release date(s) NA August 18, 2009
EU September 18, 2009
AUS October 4, 2009
JP June 17, 2010
Genre(s) Action role-playing
Mode(s) Single-player
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Spectrobes: Origins
Playable
GameIDs RXXE4Q, RXXJ4Q, RXXP4Q
See also...

Dolphin Forum thread
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Spectrobes: Origins brings the successful series to Wii with a new story that reveals secrets from the past through flashbacks of significant events. Spectrobes: Origins has detailed three-dimensional graphics on the television and all new gameplay features. Players will use the unique Wii controls to explore vast worlds, excavate three-dimensional fossils, battle in real time and unravel an engaging story while discovering the key to preventing a galactic threat.

Problems

Emulated Swing

Either a bug with Dolphin's emulated Wii Remote functionality or Emulation of the game itself, Emulated Swing bindings will not function properly in game. Because you need to use these motions to command Spectrobes, and thus beat the tutorial, the game is currently unplayable without a real Wii Remote.

This is fixed by 5.0-8443

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Spectrobes: Origins since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-11369 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
5.0-4873 Windows 7 Intel Core i5-3570k NVIDIA GeForce GTX 770 Constant 60FPS, 3x IR, 2x MSAA and Hybrid Ubershaders. I configured my swing binding with sensitivity of +500 to make sure inputs would actually be detected, as recommended for other games using Swing, but no commands are registered in game. The tutorial is impossible to beat without a real Wii Remote. DjBlades

Gameplay Videos