Spectrobes: Origins: Difference between revisions
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'''''Spectrobes: Origins''''' brings the successful series to Wii with a new story that reveals secrets from the past through flashbacks of significant events. Spectrobes: Origins has detailed three-dimensional graphics on the television and all new gameplay features. Players will use the unique Wii controls to explore vast worlds, excavate three-dimensional fossils, battle in real time and unravel an engaging story while discovering the key to preventing a galactic threat. | '''''Spectrobes: Origins''''' brings the successful series to Wii with a new story that reveals secrets from the past through flashbacks of significant events. Spectrobes: Origins has detailed three-dimensional graphics on the television and all new gameplay features. Players will use the unique Wii controls to explore vast worlds, excavate three-dimensional fossils, battle in real time and unravel an engaging story while discovering the key to preventing a galactic threat. | ||
== | == Emulation Information == | ||
=== Emulating Swing === | |||
=== | |||
Either a bug with Dolphin's emulated Wii Remote functionality or Emulation of the game itself, Emulated Swing bindings will not function properly in game. Because you need to use these motions to command Spectrobes, and thus beat the tutorial, the game is currently unplayable without a real Wii Remote. | Either a bug with Dolphin's emulated Wii Remote functionality or Emulation of the game itself, Emulated Swing bindings will not function properly in game. Because you need to use these motions to command Spectrobes, and thus beat the tutorial, the game is currently unplayable without a real Wii Remote. | ||
This is fixed by {{revision|5.0-8443}} | This is fixed by {{revision|5.0-8443}} where these actions can be emulated as follows: | ||
* Awaken Nunchuk: Nunchuk Swing Down (50cm, 12m/s, 12m/s, 90deg) or Nunchuk Swing Right | |||
* Awaken Wiimote: Wiimote Swing Down (50cm, 12m/s, 12m/s, 90deg) | |||
* Excavation Hammer Hit: Wiimote Swing Down (50c, 12m/s, 12m/s, 90deg) | |||
* 'Go' Order: Wiimote Swing Down (50cm, 12m/s, 12m/s, 90deg) | |||
* 'Come Back' Order: Wiimote Swing Left (50cm, 12m/s, 12m/s, 90deg) | |||
* Dodge Roll: Nunchuk Swing Right (50cm, 12m/s, 12m/s, 90deg) | |||
* Charge Special Attack: Wiimote Swing Upward + Nunchuk Swing Upward (hold down until full) | |||
* Release Special Attack: Release Wiimote Swing Upward + Nunchuk Swing Upward | |||
== Problems == | |||
{{Problems|{{#vardefineecho:problems| | |||
}}}} | }}}} | ||