Spider-Man 2: Difference between revisions

Jump to navigation Jump to search
→‎16:9 Widescreen: Add notes on vert- to widescreen code
(→‎NA: Better 60 FPS code and workaround code for timers)
(→‎16:9 Widescreen: Add notes on vert- to widescreen code)
(One intermediate revision by one other user not shown)
Line 58: Line 58:
</pre>
</pre>


This code is similar to using the widescreen hack, but prevents on-screen culling. It also makes the minimap appear slightly larger.
Unfortunately, this code is "Vert-". In other words, it causes the game's camera to zoom in, rather than expanding the view horizontally. If this is too zoomed-in, you can use the Widescreen Hack instead. The Widescreen Hack will also work better for ultrawide aspect ratios.
 
This code does prevent on-screen culling. It also makes the minimap appear slightly larger.


The code will cause the game to flicker between 4:3 and 16:9 if aspect ratio is set to Auto, so the game should be set to force a 16:9 aspect ratio. Information on modifying the game-specific ini file for forcing the Aspect Ratio can be found [[GameINI#Aspect_Ratio|here]].
The code will cause the game to flicker between 4:3 and 16:9 if aspect ratio is set to Auto, so the game should be set to force a 16:9 aspect ratio. Information on modifying the game-specific ini file for forcing the Aspect Ratio can be found [[GameINI#Aspect_Ratio|here]].
Line 101: Line 103:
}}
}}


{{Navigation/Spider-Man}}
[[Category:GameCube games]]
[[Category:GameCube games]]

Navigation menu