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|developer = Compile | |developer = Compile | ||
|publisher = Naxat Soft | |publisher = Naxat Soft | ||
|released = '''PC Engine Super CD'''<br/>{{vgrelease|JP=May 1, 1992}}'''Virtual Console'''<br/>{{vgrelease|JP=January 13, 2009}} | |released = '''PC Engine Super CD'''<br/>{{vgrelease|JP=May 1, 1992}}'''Virtual Console'''<br/>{{vgrelease|JP=January 13, 2009}} | ||
|genre = Shoot 'em up | |genre = Shoot 'em up | ||
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Once again get to pilot a mecha in a war between two opposing armies, in '''''Spriggan mark 2: Re-Terraform Project''''', this time to decide the fate of a distant colony in outer space. As in the first game, other AI-controlled mechas join in the fight and even talk to the protagonist with full voice-overs to advance the plot. The color-coding weapon system of the original is gone, replaced with a standard collectible power-up system. No options are available to watch the player character's back, but it is possible to change the direction the player-controlled mecha faces, allowing the player to deal with threats from behind. | Once again get to pilot a mecha in a war between two opposing armies, in '''''Spriggan mark 2: Re-Terraform Project''''', this time to decide the fate of a distant colony in outer space. As in the first game, other AI-controlled mechas join in the fight and even talk to the protagonist with full voice-overs to advance the plot. The color-coding weapon system of the original is gone, replaced with a standard collectible power-up system. No options are available to watch the player character's back, but it is possible to change the direction the player-controlled mecha faces, allowing the player to deal with threats from behind. | ||
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{{GlobalProblems | |||
== Problems == | == Problems == | ||
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== Gameplay Videos == | == Gameplay Videos == | ||
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[[Category:Virtual Console games]] | [[Category:Virtual Console games]] | ||
[[Category:TurboGrafx-16 games]] | [[Category:TurboGrafx-16 games]] |