Spriggan mark 2: Re-Terraform Project: Difference between revisions
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|developer = Compile | |developer = Compile | ||
|publisher = Naxat Soft | |publisher = Naxat Soft | ||
|released = '''PC Engine Super CD'''<br/>{{vgrelease|JP=May 1, 1992}}'''Virtual Console'''<br/>{{vgrelease|JP=January 13, 2009}} | |released = '''PC Engine Super CD'''<br/>{{vgrelease|JP=May 1, 1992}}'''Virtual Console'''<br/>{{vgrelease|JP=January 13, 2009}} | ||
|genre = Shoot 'em up | |genre = Shoot 'em up | ||
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Once again get to pilot a mecha in a war between two opposing armies, in '''''Spriggan mark 2: Re-Terraform Project''''', this time to decide the fate of a distant colony in outer space. As in the first game, other AI-controlled mechas join in the fight and even talk to the protagonist with full voice-overs to advance the plot. The color-coding weapon system of the original is gone, replaced with a standard collectible power-up system. No options are available to watch the player character's back, but it is possible to change the direction the player-controlled mecha faces, allowing the player to deal with threats from behind. | Once again get to pilot a mecha in a war between two opposing armies, in '''''Spriggan mark 2: Re-Terraform Project''''', this time to decide the fate of a distant colony in outer space. As in the first game, other AI-controlled mechas join in the fight and even talk to the protagonist with full voice-overs to advance the plot. The color-coding weapon system of the original is gone, replaced with a standard collectible power-up system. No options are available to watch the player character's back, but it is possible to change the direction the player-controlled mecha faces, allowing the player to deal with threats from behind. | ||
{{GlobalProblems}} | |||
== Problems == | |||
{{Problems|{{#vardefineecho:problems| | |||
}}}} | |||
== Configuration == | == Configuration == | ||
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== Gameplay Videos == | == Gameplay Videos == | ||
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[[Category:Virtual Console games]] | [[Category:Virtual Console games]] | ||
[[Category:TurboGrafx-16 games]] | [[Category:TurboGrafx-16 games]] |
Latest revision as of 23:36, 21 January 2021
Spriggan mark 2: Re-Terraform Project | |
---|---|
Developer(s) | Compile |
Publisher(s) | Naxat Soft |
Platform(s) | Virtual Console, TurboGrafx-16 |
Release date(s) | PC Engine Super CD JP May 1, 1992 Virtual Console JP January 13, 2009 |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player |
Input methods | Wii Remote |
Compatibility | 0 Unknown |
GameIDs | |
See also... |
Dolphin Forum thread |
Once again get to pilot a mecha in a war between two opposing armies, in Spriggan mark 2: Re-Terraform Project, this time to decide the fate of a distant colony in outer space. As in the first game, other AI-controlled mechas join in the fight and even talk to the protagonist with full voice-overs to advance the plot. The color-coding weapon system of the original is gone, replaced with a standard collectible power-up system. No options are available to watch the player character's back, but it is possible to change the direction the player-controlled mecha faces, allowing the player to deal with threats from behind.
Problems
There are no reported problems with this title.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Spriggan mark 2: Re-Terraform Project since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |