Star Fox: Assault

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Star Fox: Assault
Developer(s) Namco Bandai Games
Publisher(s) Nintendo
Series Star Fox
Platform(s) GameCube
Release date(s) NA February 14, 2005
JP February 24, 2005
EU April 29, 2005
AUS June 16, 2005
Genre(s) Action, Third-person shooter, Rail shooter
Mode(s) Single-player, Multiplayer (4), Co-op (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Star Fox: Assault
GameIDs GF7E01, GF7P01, GF7J01
See also...

Dolphin Forum thread
Open Issues

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Team Star Fox is back for more intense combat in Star Fox: Assault as they engage a new threat by air and by land. A few years after disaster was barely averted on Dinosaur Planet, Lylat Central Command gets wind of a new threat spreading throughout the solar system. The Star Fox team--composed of classic team members Fox McCloud, Slippy Toad, Peppy Hare, and Falco Lombardi, along with some new faces--is sent in to engage this new enemy. Now, as part of the Star Fox team, you can participate in solo or co-op missions or plug in with up to three other players.

Emulation Information

Improper GameCube Font

Due to copyright concerns, Dolphin is unable to include official GameCube fonts, and instead uses Droid Sans. Unfortunately, Droid Sans does not align well with the size/kerning of the official GameCube font, which can cause text to be misplaced, dialogs to display improperly, and other issues due to differing text sizes.

This can be corrected by including a region appropriate GameCube IPL (i.e. BIOS ROM) under <Dolphin User Folder>/GC/. A GameCube "IPL.bin" can be acquired from a real GameCube using Swiss. Refer issue 8362. GameCube BIOS files need to be named "IPL.bin" in order for Dolphin to detect them, and should be 2,097,152 bytes in size. IPL files are different for PAL consoles and NTSC consoles, but American NTSC consoles use the same IPL files as Japanese NTSC consoles. The known good CRC32 checksums below can be used to validate files, but it is possible that a bad dump with a different checksum also works.

v1.0 6DAC1F2A 4F319F43
v1.1 D5E6FEEA 667D0B64
v1.2 86573808 AD1B7F16


Fifth Mission Crash

In the fifth mission, when you reach the infected prototype (You see Pigma's base, and then fly up the wall) the game can crash. In order to avoid this, you MUST NOT die after this point in the stage. On Silver/Gold difficulties, firing too much during the Infected prototypes first attack can also crash the game. Refer issue 8935.


Widescreen Gecko Codes

To play properly in 16:9 and eliminate Object pop-in at the edges of the screen during gameplay, before booting the game, use one of the following Gecko codes..

  • Note: Start Dolphin with these settings - Disable Widescreen Hack in Graphics/Enhancements and set Aspect Ratio to Stretch to Window in Graphics/General.


$16:9 Widescreen
C20FC4BC 00000002
C3ED91C0 C3C2A2B0
EFFFF028 00000000
C20FC0E0 00000002
C3AD91B8 C3E2A2B0
EFBDF828 00000000
040B3E4C 3880FFF5
C20B3DEC 00000002
3C808000 60840100
60000000 00000000
0405B0E0 48000040
04097B80 4E800020
04166C4C 60000000
04162914 48000040
0425DDA0 4421AAAB
0425DE60 4421AAAB
0425DD60 44176AAB
0425DD20 44156AAB
0425DCE0 442DAAAB
0425DCA0 441AAAAB
0425E120 4421AAAB
0425E0E0 442B6AAB
0425E0A0 44156AAB
0425E060 41355555
0425DC60 41355555
0425DC20 C202AAAB
0425E020 C202AAAB
0425DFA0 C216AAAB
0425DBA0 C216AAAB
0425DF60 C2A15555
0425DB60 C2A15555
0425DF20 C2AF5555
0425DB20 C2AF5555
0425D9A0 4421AAAB
0425D9E0 44266AAB
0425DA60 4421AAAB
04389F10 441FEAAB
0425D960 44176AAB
0425D920 44156AAB
0425D620 C2B55555
0425D660 C2AF5555
0425D6A0 C2955555
0425D6E0 C2A35555
0425D720 C2895555
0425D760 C212AAAA
0425D7A0 C1C55555
0425D7E0 C14AAAAB
0425D820 C202AAAB
0425DEE0 C2B55555
0425DAE0 C2B55555
0425D860 41355555
0425D8A0 441AAAAB
0425D8E0 442DAAAA
0425DDE0 44266AAB
04389D28 C29F5555
04389D34 C2A35555
04389DDC 4436AAAB
04389C90 C216AAAB
0425E220 C21D5555
0425E260 C0155555
0425E2A0 C2155555
0425E2E0 C2155555
0425E320 C2255555
0425E360 C1A2AAAB
0425E3A0 C1055555
0425E420 4206AAAB
0425E460 C0555555
0425E1E0 C19AAAAB
0425E1A0 C2255555
0425E5A0 439AAAAB
0425E560 43A5AAAB
0425E520 4397AAAB
04389D1C C20D5555
04389C84 C0555555
C21885B0 0000000A
C01D0000 3CA08003
60A5F154 8061010C
7C032800 41820034
3CA08017 60A562C4
80610034 7C032800
41820020 3CA0800A
60A52604 8061022C
7C032800 4182000C
C022BCE0 EC000072
60000000 00000000
C218860C 0000000A
7C1DFC2E 3CA08003
60A5F154 80E1010C
7C072800 41820034
3CA08017 60A562C4
80E10034 7C072800
41820020 3CA0800A
60A52604 80E1022C
7C072800 4182000C
C022BCE0 EC000072
60000000 00000000
C21802F0 00000004
EC441024 80A10064
74A50100 4082000C
C3A2BCE0 EC42E824
60000000 00000000
04068D2C 60000000
04068D7C 60000000
04068E60 60000000
04068ED0 60000000
0438A900 3F400000
04387AA0 46000000
04387AA4 46000000
04387688 46000000
0438768C 46000000
0438752C 46000000
04058C98 C0228148
04043D80 C0228148
C203DCB0 00000002
3C60C3A0 90670040
60000000 00000000
0403DED8 C3828148
0403DEF0 C3C28040
04387A90 C0D55555
C2058568 00000002
D01F0060 C0028148
D01F0040 00000000
21559A0C 4AC15E91
05559A0C 60000000
05559AD8 60000000
E2000001 80008000
215586A0 38602000
C35586B0 00000003
FC20E090 C042BCE0
EC2100B2 C042C468
EC21102A 00000000
E2000001 80008000
0400EB18 3860F000
0400EB28 38A02200
0400E9E4 3860F000
0400E9F8 38A02200
0400E868 3860F000
0400E880 38A02200


$16:9 Widescreen
06003D00 0000001C
C3A2BE10 EC441024
EC420772 4817E5D8
1C000003 7C031670
4E800020 00000000
040187BC 4BFEB555
040187CC 4BFEB545
041822E0 4BE81A20
0406968C 60000000
040696DC 60000000
040697C0 60000000
04069830 60000000
043A5650 3F400000
C21824C4 00000003
3DC03F40 91C20000
C2220000 EC5100B2
D0440000 00000000
C2182144 00000003
3DC03F40 91C20000
C2220000 EC5100B2
D0440000 00000000


No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Star Fox: Assault since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-10051 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7571 Windows 7 Intel Core i7-950 @ 3.07GHz ATI Radeon HD 5770 Tested story mode, gold difficulty. Initial cutscene had crackly dialogue voices. Ran okay until apparent major glitch at the Fortuna aparoid boss. It vanished during the first meteor shower yet the battle continued indefinitely with no return of the boss. Just saw JITIL recompiler remark, going to try that later. Schala
r7714 Windows 7 Intel Core 2 Duo T6600 @ 2.2GHz ATI Radeon HD 4650 Works fine, very playable, however slowdowns are present, they don't interrupt gameplay too much but can be problematic at times. Whilst on the Katina mission the sky is green and the graphics are incorrect, no other problems as of yet, could be my settings causing the graphical errors. JoycieC
r7714 Windows 7 Intel Core i3-370M @ 2.4GHz AMD Radeon HD 6370M Playable: Colour issues with intro scenes and the sky in some levels, has a fondness for making everything purple and green when it does have issues. Text has artefacts around the letters in some areas of the game. Otherwise, plays well
3.0-179 Windows 7 Intel Core i3-370M @ 2.4GHz AMD Radeon HD 6370M Fully playable: No slowdowns, no known glitches.
3.0-204 Windows 7 Intel Core i7-2670QM @ 2.2GHz NVIDIA GeForce GT 525M Fully playable and smooth at 1600x900 and 1.5x Native Resolution. Very minor graphic issues such as artifacts on some of the text boxes and none of the character's mouths moving (actual model and picture). Marioman1
3.0-232 Windows 7 Intel Core i7-2670QM @ 2.2GHz NVIDIA GeForce GT 525M Playable and smooth at 1600x900 and 1.5x Native Resolution. Game crashes when the prototype appears in the asteroid belt mission (Mission 5, fixed when using JITIL recompiler though framerate takes a bit of a drop). Marioman1
3.0-332 Mac OS X 10.7.2 Intel Core i5-2435M @ 2.4GHz Intel HD Graphics 3000 Not Functional. JIT recompiler doesn't get past the the various company logos after the game boots up. JITIL compiler is super smooth but gameplay is in slow motion. 640x480 resolution and 1x internal resolution. jedivulcan
3.0-373 Mac OS X 10.7.2 Intel Core i7-2675QM @ 2.2GHz AMD Radeon HD 6750M Works. Full speed. No slow down. 60FPS. jedivulcan
4.0.2 Windows 7 Intel Core i7-4770K @ 3.5GHz NVIDIA GeForce GTX 750 Ti Almost perfect, 60FPS most of the time on Dx11, 1920x1080, 4x AA, EFB to RAM, XAudio2, JITIL Compiler. Could probably achieve perfection with some more tweaking. When forcing 16:9. Starfox: Assault's overzealous occlusion culling solution can cause severe pop-in in peripheral vision. BillyAlt
4.0-4117 Ubuntu GNOME 14.04 Intel Core i5-4460 Intel HD Graphics 4600 Playable. 60FPS in 1080p, 1.5x Native Res, no AA, 1x Anisotropic, widescreen hack. All other options default. Slightly drop in FPS (2~10) when too many effects (explosion, debris, ships) are on screen. Dolphin from PPA, lists it's version as 4.0-GIT-r41~17, compiled at Jul-08-2015 05:09 andresrivas
4.0-5858 Windows 8.1 AMD A8-5500 @ 3.2GHz AMD Radeon HD 7400m A perfect display of Dolphin's prowess, Star Fox Assault runs fine at full speed. Though when there is a lot of stuff on screen, it can slow down a bit. JMTestinTest

Gameplay Videos