Star Fox Adventures: Difference between revisions

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(→‎Problems: Not 100% sure on the second one, could someone confirm? I couldn't reproduce. Shadows are definitely fixed.)
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{{Infobox VG
{{Infobox VG
|image         = [[File:StarfoxAdventuresGC.jpg|300px|Star Fox Adventures]]
|image     = [[File:StarfoxAdventuresGC.jpg|300px]]
|developer     = Rare
|developer = Rare
|publisher     = Nintendo
|publisher = Nintendo
|released     = {{Vgrelease|NA=September 23, 2002}}{{Vgrelease|JP=September 27, 2002|AUS=November 15, 2002}}{{Vgrelease|EU=November 22, 2002}}
|series    = Star Fox
|series        = ''Star Fox''
|released = {{vgrelease|NA=September 23, 2002}}{{vgrelease|JP=September 27, 2002|AUS=November 15, 2002|EU|November 22, 2002}}
|genre         = Action-adventure
|genre     = Action-adventure
|modes         = Single-player
|modes     = Single-player
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-star-fox-adventures--25965
|forumlink = http://forums.dolphin-emu.org/Thread-gc-star-fox-adventures--25965
}}
}}


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== Emulation Information ==
== Emulation Information ==
{{Problems/GC Widescreen Auto}}
=== Reflections ===
=== Reflections ===
Reflective floors show the reflection offset from where they should be. Instead of being a mirror image beneath Fox's feet, the mirror image is well above his head. Additionally, there is bar along the bottom of the screen that doesn't get any reflections at all. This is not a problem with Dolphin; it occurs even on real GameCubes, but the reflections are so low resolution that it's difficult to notice.
Reflective floors show the reflection offset from where they should be. Instead of being a mirror image beneath Fox's feet, the mirror image is well above his head. Additionally, there is bar along the bottom of the screen that doesn't get any reflections at all. This is not a problem with Dolphin; it occurs even on real GameCubes, but the reflections are so low resolution that it's difficult to notice.
{{image|Starfoxadventures-Reflections.jpg|Fox's reflection is above his head.|br}}
{{image|Starfoxadventures-Reflections.jpg|Fox's reflection is above his head.|br}}


{{Problems/GC Widescreen Auto}}
=== Shadows ===
In D3D (only on Windows 7 as of {{revision|5.0-5404}}), shadows may appear distorted or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. Windows 7 does not support Direct3D 11.1's Windows Display Driver Model 1.2 preventing Dolphin's emulation of the related [https://dolphin-emu.org/blog/2017/10/02/dolphin-progress-report-september-2017/ LogicOps functionality] from working. Use OpenGL or Vulkan to avoid this issue.
<!-- Shared problem with F-Zero GX. View other shared problems at [[Template talk:Problems]]. -->
{{image|Starfoxadventures-Shadow.jpg|Fox with the arwing's shadow|br}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Missing Sounds ===
After Fox says "Wake up! Wake up!", the sound effect of him taking out his staff is missing, as well as the explosion sound effect right after that. Refer {{Issue|11783}}.


=== <s>Shadows</s> ===
=== Flickering Silhouetted HUD ===
In D3D, shadows may appear distorted, or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. OpenGL has had shadowing issues in the past, but seems to work properly. If you still see issues, try toggling fast-depth; as some GPUs may vary.
In Direct3D, the HUD will occasionally flicker silhouettes over it. This usually happens when trying to shoot at a monster with the Fire Blaster (in battle stance).
{{image|Starfoxadventures-Shadow.jpg|Fox with the arwing's shadow|br}}
{{image|Star Fox Adventures - Silhouetted HUD.png|Ditto|br}}
 
Fixed by {{revision|5.0-5404}}
 
=== <s>Flickering Silhouetted HUD</s> ===
in Direct3D 11, HUD will occasionally flicker silhouettes over them. This usually happens when trying to shoot at monster with Fire Blaster (in battle stance).
 
Fixed by {{revision|5.0-5404}}


=== Glow Effects ===
=== Glow Effects ===
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{{Config
{{Config
|efb2texonly = Off
|efb2texonly = Off
|efb2texonlynotes = Needed for correct glow rendering
|efb2texonlynotes = Needed for correct glow rendering
|fastdepth              = Off
|fastdepthnotes        = Prevents distorted/z-fighting shadows in OpenGL
}}
}}


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{{testing/entry|revision=4.0-9198|OS=Windows 8.1|CPU=Intel Core i3-4160 @ 3.6GHz|GPU=AMD Radeon R9-270X|result=Tested with Direct3D 11 backend, V-Sync on, 2x native resolution, 4x MSAA anti-aliasing, 4x anisotropic filtering, Scaled EFB Copy, Per-Pixel lighting, Ignore format changes, EFB Copied to Texture Only, Texture cache accuracy set to the middle, Fast Depth Calculation, Progressive Scan and Borderless Fullscreen. Gets a near-steady 55-60fps with a few stuttering. Cut-scenes work fine. Both Direct3D 11 and OpenGL have flickering shadows, but OpenGL only gets 20-40 fps, so use Direct3D instead.|tester=sl1fka}}
{{testing/entry|revision=4.0-9198|OS=Windows 8.1|CPU=Intel Core i3-4160 @ 3.6GHz|GPU=AMD Radeon R9-270X|result=Tested with Direct3D 11 backend, V-Sync on, 2x native resolution, 4x MSAA anti-aliasing, 4x anisotropic filtering, Scaled EFB Copy, Per-Pixel lighting, Ignore format changes, EFB Copied to Texture Only, Texture cache accuracy set to the middle, Fast Depth Calculation, Progressive Scan and Borderless Fullscreen. Gets a near-steady 55-60fps with a few stuttering. Cut-scenes work fine. Both Direct3D 11 and OpenGL have flickering shadows, but OpenGL only gets 20-40 fps, so use Direct3D instead.|tester=sl1fka}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Tested with mostly default settings at 1280x720. Running perfect at 60 FPS during the Krystal intro, lags a lot during cutscenes and where grass and high detailed models (with fur) are shown. Emulation speed goes down to 60% in these cases. Underclocking the CPU down to 30% reduces the frame rate to 20~30 FPS, but emulation speed maintains a steady 100%.|tester=}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Tested with mostly default settings at 1280x720. Running perfect at 60 FPS during the Krystal intro, lags a lot during cutscenes and where grass and high detailed models (with fur) are shown. Emulation speed goes down to 60% in these cases. Underclocking the CPU down to 30% reduces the frame rate to 20~30 FPS, but emulation speed maintains a steady 100%.|tester=}}
{{testing/entry|revision=5.0-8175|OS=Windows 10|CPU=Intel Core i3-7300HQ @ 2.5GHz|GPU=NVIDIA GeForce GTX 1050|result=Tested at 1x resolution, OpenGL and HLE. Playable with no framedrops. But something occurs that doesn't occurs in 5.0 stable : The music, some sound effects, and voice of Krystal in the intro cinematic does not play, although the following cinematics plays well.|tester=HauruI}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=ri8zMPiENFg|cap1=Dolphin Emulator 4.0 - Star Fox Adventures (1080p HD) - Nintendo GameCube
|vid1=ri8zMPiENFg|cap1=Dolphin Emulator 4.0 - Star Fox Adventures (1080p HD) - Nintendo GameCube
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|vid3=J4HvU66uJZs|cap3=Dolphin Emulator 5.0 - Star Fox Adventures (1080p HD) - Nintendo GameCube
|vid3=J4HvU66uJZs|cap3=Dolphin Emulator 5.0 - Star Fox Adventures (1080p HD) - Nintendo GameCube
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]

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