Star Fox Adventures: Difference between revisions

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→‎Aspect Ratio Fix: Dang table level styles
(→‎Emulation Information: Migrating shadow issue to Emulation Information. My understanding is it's related to graphics driver functionality unlikely to ever be availible under Windows 7.)
(→‎Aspect Ratio Fix: Dang table level styles)
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{{Infobox VG
{{Infobox VG
|image         = [[File:StarfoxAdventuresGC.jpg|300px|Star Fox Adventures]]
|image     = [[File:StarfoxAdventuresGC.jpg|300px]]
|developer     = Rare
|developer = Rare
|publisher     = Nintendo
|publisher = Nintendo
|released     = {{Vgrelease|NA=September 23, 2002}}{{Vgrelease|JP=September 27, 2002|AUS=November 15, 2002}}{{Vgrelease|EU=November 22, 2002}}
|series    = Star Fox
|series        = ''Star Fox''
|released = {{vgrelease|NA=September 23, 2002}}{{vgrelease|JP=September 27, 2002|AUS=November 15, 2002|EU|November 22, 2002}}
|genre         = Action-adventure
|genre     = Action-adventure
|modes         = Single-player
|modes     = Single-player
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-star-fox-adventures--25965
|forumlink = http://forums.dolphin-emu.org/Thread-gc-star-fox-adventures--25965
}}
}}


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=== Shadows ===
=== Shadows ===
In D3D (only on Windows 7 as of {{revision|5.0-5404}}), shadows may appear distorted or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. Use OpenGL or Vulkan to avoid this issue.
In D3D (only on Windows 7 as of {{revision|5.0-5404}}), shadows may appear distorted or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. Windows 7 does not support Direct3D 11.1's Windows Display Driver Model 1.2 preventing Dolphin's emulation of the related [https://dolphin-emu.org/blog/2017/10/02/dolphin-progress-report-september-2017/ LogicOps functionality] from working. Use OpenGL or Vulkan to avoid this issue.
<!-- Shared problem with F-Zero GX. View other shared problems at [[Template talk:Problems]]. -->
{{image|Starfoxadventures-Shadow.jpg|Fox with the arwing's shadow|br}}
{{image|Starfoxadventures-Shadow.jpg|Fox with the arwing's shadow|br}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Missing Sounds ===
After Fox says "Wake up! Wake up!", the sound effect of him taking out his staff is missing, as well as the explosion sound effect right after that. Refer {{Issue|11783}}.
=== Flickering Silhouetted HUD ===
=== Flickering Silhouetted HUD ===
In Direct3D, the HUD will occasionally flicker silhouettes over it. This usually happens when trying to shoot at a monster with the Fire Blaster (in battle stance).
In Direct3D, the HUD will occasionally flicker silhouettes over it. This usually happens when trying to shoot at a monster with the Fire Blaster (in battle stance).
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}}}}
}}}}
==Enhancements==
=== Aspect Ratio Fix ===
Star Fox Adventures was designed with the expectation of square pixels, which the GameCube doesn't have, so the game looks slightly slimmer than its developers intended: 4:3 mode is actually 5:4 and 16:9 mode is actually 15:9. This code increases the game's viWidth from its original 660 up to 704, allowing it to completely fill the 4:3/16:9 area.
{| class="wikitable" style="margin: auto;"
|style="border-left:1px solid #fff;border-top:1px solid #fff;background:#fff;"|
! USA
! Europe
|-
! Rev 0
| <pre>$viWidth 704 Aspect Ratio Fix
00049513 000000C0
00049527 000000E0</pre>
| rowspan="2" | <pre>$viWidth 704 Aspect Ratio Fix
0004972B 000000C0
0004973F 000000E0</pre>
|-
! Rev 1
|<pre>$viWidth 704 Aspect Ratio Fix
0004968F 000000C0
000496A3 000000E0</pre>
|}
=== HD Texture Pack ===
* [https://forums.dolphin-emu.org/Thread-star-fox-adventures-hd-texture-pack Star Fox Adventures HD Texture Pack by CYB3RTR0N]


== Configuration ==
== Configuration ==
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{{testing/entry|revision=4.0-9198|OS=Windows 8.1|CPU=Intel Core i3-4160 @ 3.6GHz|GPU=AMD Radeon R9-270X|result=Tested with Direct3D 11 backend, V-Sync on, 2x native resolution, 4x MSAA anti-aliasing, 4x anisotropic filtering, Scaled EFB Copy, Per-Pixel lighting, Ignore format changes, EFB Copied to Texture Only, Texture cache accuracy set to the middle, Fast Depth Calculation, Progressive Scan and Borderless Fullscreen. Gets a near-steady 55-60fps with a few stuttering. Cut-scenes work fine. Both Direct3D 11 and OpenGL have flickering shadows, but OpenGL only gets 20-40 fps, so use Direct3D instead.|tester=sl1fka}}
{{testing/entry|revision=4.0-9198|OS=Windows 8.1|CPU=Intel Core i3-4160 @ 3.6GHz|GPU=AMD Radeon R9-270X|result=Tested with Direct3D 11 backend, V-Sync on, 2x native resolution, 4x MSAA anti-aliasing, 4x anisotropic filtering, Scaled EFB Copy, Per-Pixel lighting, Ignore format changes, EFB Copied to Texture Only, Texture cache accuracy set to the middle, Fast Depth Calculation, Progressive Scan and Borderless Fullscreen. Gets a near-steady 55-60fps with a few stuttering. Cut-scenes work fine. Both Direct3D 11 and OpenGL have flickering shadows, but OpenGL only gets 20-40 fps, so use Direct3D instead.|tester=sl1fka}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Tested with mostly default settings at 1280x720. Running perfect at 60 FPS during the Krystal intro, lags a lot during cutscenes and where grass and high detailed models (with fur) are shown. Emulation speed goes down to 60% in these cases. Underclocking the CPU down to 30% reduces the frame rate to 20~30 FPS, but emulation speed maintains a steady 100%.|tester=}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Tested with mostly default settings at 1280x720. Running perfect at 60 FPS during the Krystal intro, lags a lot during cutscenes and where grass and high detailed models (with fur) are shown. Emulation speed goes down to 60% in these cases. Underclocking the CPU down to 30% reduces the frame rate to 20~30 FPS, but emulation speed maintains a steady 100%.|tester=}}
{{testing/entry|revision=5.0-8175|OS=Windows 10|CPU=Intel Core i3-7300HQ @ 2.5GHz|GPU=NVIDIA GeForce GTX 1050|result=Tested at 1x resolution, OpenGL and HLE. Playable with no framedrops. But something occurs that doesn't occurs in 5.0 stable : The music, some sound effects, and voice of Krystal in the intro cinematic does not play, although the following cinematics plays well.|tester=HauruI}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=ri8zMPiENFg|cap1=Dolphin Emulator 4.0 - Star Fox Adventures (1080p HD) - Nintendo GameCube
|vid1=ri8zMPiENFg|cap1=Dolphin Emulator 4.0 - Star Fox Adventures (1080p HD) - Nintendo GameCube
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|vid3=J4HvU66uJZs|cap3=Dolphin Emulator 5.0 - Star Fox Adventures (1080p HD) - Nintendo GameCube
|vid3=J4HvU66uJZs|cap3=Dolphin Emulator 5.0 - Star Fox Adventures (1080p HD) - Nintendo GameCube
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]

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