Star Fox Adventures: Difference between revisions

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→‎Aspect Ratio Fix: Dang table level styles
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{{Infobox VG
{{Infobox VG
|image         = [[File:StarfoxAdventuresGC.jpg|300px|Star Fox Adventures]]
|image     = [[File:StarfoxAdventuresGC.jpg|300px]]
|developer     = Rare
|developer = Rare
|publisher     = Nintendo
|publisher = Nintendo
|released     = {{Vgrelease|NA=September 23, 2002}}{{Vgrelease|JP=September 27, 2002|AUS=November 15, 2002}}{{Vgrelease|EU=November 22, 2002}}
|series    = Star Fox
|series        = ''Star Fox''
|released = {{vgrelease|NA=September 23, 2002}}{{vgrelease|JP=September 27, 2002|AUS=November 15, 2002|EU|November 22, 2002}}
|genre         = Action-adventure
|genre     = Action-adventure
|modes         = Single-player
|modes     = Single-player
|input         = GameCube Controller
|input     = GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-gc-star-fox-adventures--25965
|forumlink = http://forums.dolphin-emu.org/Thread-gc-star-fox-adventures--25965
}}
}}


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=== Shadows ===
=== Shadows ===
In D3D (only on Windows 7 as of {{revision|5.0-5404}}), shadows may appear distorted or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. Windows 7 does not support Direct3D 11.1's Windows Display Driver Model 1.2 preventing Dolphin's emulation of the related [https://dolphin-emu.org/blog/2017/10/02/dolphin-progress-report-september-2017/ LogicOps functionality] from working. Use OpenGL or Vulkan to avoid this issue.
In D3D (only on Windows 7 as of {{revision|5.0-5404}}), shadows may appear distorted or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. Windows 7 does not support Direct3D 11.1's Windows Display Driver Model 1.2 preventing Dolphin's emulation of the related [https://dolphin-emu.org/blog/2017/10/02/dolphin-progress-report-september-2017/ LogicOps functionality] from working. Use OpenGL or Vulkan to avoid this issue.
 
<!-- Shared problem with F-Zero GX. View other shared problems at [[Template talk:Problems]]. -->
{{image|Starfoxadventures-Shadow.jpg|Fox with the arwing's shadow|br}}
{{image|Starfoxadventures-Shadow.jpg|Fox with the arwing's shadow|br}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== Missing Sounds ===
After Fox says "Wake up! Wake up!", the sound effect of him taking out his staff is missing, as well as the explosion sound effect right after that. Refer {{Issue|11783}}.
=== Flickering Silhouetted HUD ===
=== Flickering Silhouetted HUD ===
In Direct3D, the HUD will occasionally flicker silhouettes over it. This usually happens when trying to shoot at a monster with the Fire Blaster (in battle stance).
In Direct3D, the HUD will occasionally flicker silhouettes over it. This usually happens when trying to shoot at a monster with the Fire Blaster (in battle stance).
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}}}}
}}}}
==Enhancements==
=== Aspect Ratio Fix ===
Star Fox Adventures was designed with the expectation of square pixels, which the GameCube doesn't have, so the game looks slightly slimmer than its developers intended: 4:3 mode is actually 5:4 and 16:9 mode is actually 15:9. This code increases the game's viWidth from its original 660 up to 704, allowing it to completely fill the 4:3/16:9 area.
{| class="wikitable" style="margin: auto;"
|style="border-left:1px solid #fff;border-top:1px solid #fff;background:#fff;"|
! USA
! Europe
|-
! Rev 0
| <pre>$viWidth 704 Aspect Ratio Fix
00049513 000000C0
00049527 000000E0</pre>
| rowspan="2" | <pre>$viWidth 704 Aspect Ratio Fix
0004972B 000000C0
0004973F 000000E0</pre>
|-
! Rev 1
|<pre>$viWidth 704 Aspect Ratio Fix
0004968F 000000C0
000496A3 000000E0</pre>
|}
=== HD Texture Pack ===
* [https://forums.dolphin-emu.org/Thread-star-fox-adventures-hd-texture-pack Star Fox Adventures HD Texture Pack by CYB3RTR0N]


== Configuration ==
== Configuration ==
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{{testing/entry|revision=4.0-9198|OS=Windows 8.1|CPU=Intel Core i3-4160 @ 3.6GHz|GPU=AMD Radeon R9-270X|result=Tested with Direct3D 11 backend, V-Sync on, 2x native resolution, 4x MSAA anti-aliasing, 4x anisotropic filtering, Scaled EFB Copy, Per-Pixel lighting, Ignore format changes, EFB Copied to Texture Only, Texture cache accuracy set to the middle, Fast Depth Calculation, Progressive Scan and Borderless Fullscreen. Gets a near-steady 55-60fps with a few stuttering. Cut-scenes work fine. Both Direct3D 11 and OpenGL have flickering shadows, but OpenGL only gets 20-40 fps, so use Direct3D instead.|tester=sl1fka}}
{{testing/entry|revision=4.0-9198|OS=Windows 8.1|CPU=Intel Core i3-4160 @ 3.6GHz|GPU=AMD Radeon R9-270X|result=Tested with Direct3D 11 backend, V-Sync on, 2x native resolution, 4x MSAA anti-aliasing, 4x anisotropic filtering, Scaled EFB Copy, Per-Pixel lighting, Ignore format changes, EFB Copied to Texture Only, Texture cache accuracy set to the middle, Fast Depth Calculation, Progressive Scan and Borderless Fullscreen. Gets a near-steady 55-60fps with a few stuttering. Cut-scenes work fine. Both Direct3D 11 and OpenGL have flickering shadows, but OpenGL only gets 20-40 fps, so use Direct3D instead.|tester=sl1fka}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Tested with mostly default settings at 1280x720. Running perfect at 60 FPS during the Krystal intro, lags a lot during cutscenes and where grass and high detailed models (with fur) are shown. Emulation speed goes down to 60% in these cases. Underclocking the CPU down to 30% reduces the frame rate to 20~30 FPS, but emulation speed maintains a steady 100%.|tester=}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Tested with mostly default settings at 1280x720. Running perfect at 60 FPS during the Krystal intro, lags a lot during cutscenes and where grass and high detailed models (with fur) are shown. Emulation speed goes down to 60% in these cases. Underclocking the CPU down to 30% reduces the frame rate to 20~30 FPS, but emulation speed maintains a steady 100%.|tester=}}
{{testing/entry|revision=5.0-8175|OS=Windows 10|CPU=Intel Core i3-7300HQ @ 2.5GHz|GPU=NVIDIA GeForce GTX 1050|result=Tested at 1x resolution, OpenGL and HLE. Playable with no framedrops. But something occurs that doesn't occurs in 5.0 stable : The music, some sound effects, and voice of Krystal in the intro cinematic does not play, although the following cinematics plays well.|tester=HauruI}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=ri8zMPiENFg|cap1=Dolphin Emulator 4.0 - Star Fox Adventures (1080p HD) - Nintendo GameCube
|vid1=ri8zMPiENFg|cap1=Dolphin Emulator 4.0 - Star Fox Adventures (1080p HD) - Nintendo GameCube
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|vid3=J4HvU66uJZs|cap3=Dolphin Emulator 5.0 - Star Fox Adventures (1080p HD) - Nintendo GameCube
|vid3=J4HvU66uJZs|cap3=Dolphin Emulator 5.0 - Star Fox Adventures (1080p HD) - Nintendo GameCube
}}
}}
[[Category:GameCube games]]
[[Category:GameCube games]]

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