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{{Infobox VG | {{Infobox VG | ||
|image = [[ | |image = [[File:StarfoxAdventuresGC.jpg|300px]] | ||
|developer = Rare | |developer = Rare | ||
|publisher = Nintendo | |publisher = Nintendo | ||
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Missing Sounds === | |||
After Fox says "Wake up! Wake up!", the sound effect of him taking out his staff is missing, as well as the explosion sound effect right after that. Refer {{Issue|11783}}. | |||
=== Flickering Silhouetted HUD === | === Flickering Silhouetted HUD === | ||
In Direct3D, the HUD will occasionally flicker silhouettes over it. This usually happens when trying to shoot at a monster with the Fire Blaster (in battle stance). | In Direct3D, the HUD will occasionally flicker silhouettes over it. This usually happens when trying to shoot at a monster with the Fire Blaster (in battle stance). | ||
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}}}} | }}}} | ||
==Enhancements== | |||
=== Aspect Ratio Fix === | |||
Star Fox Adventures was designed with the expectation of square pixels, which the GameCube doesn't have, so the game looks slightly slimmer than its developers intended: 4:3 mode is actually 5:4 and 16:9 mode is actually 15:9. This code increases the game's viWidth from its original 660 up to 704, allowing it to completely fill the 4:3/16:9 area. | |||
{| class="wikitable" style="margin: auto;" | |||
|style="border-left:1px solid #fff;border-top:1px solid #fff;background:#fff;"| | |||
! USA | |||
! Europe | |||
|- | |||
! Rev 0 | |||
| <pre>$viWidth 704 Aspect Ratio Fix | |||
00049513 000000C0 | |||
00049527 000000E0</pre> | |||
| rowspan="2" | <pre>$viWidth 704 Aspect Ratio Fix | |||
0004972B 000000C0 | |||
0004973F 000000E0</pre> | |||
|- | |||
! Rev 1 | |||
|<pre>$viWidth 704 Aspect Ratio Fix | |||
0004968F 000000C0 | |||
000496A3 000000E0</pre> | |||
|} | |||
=== HD Texture Pack === | |||
* [https://forums.dolphin-emu.org/Thread-star-fox-adventures-hd-texture-pack Star Fox Adventures HD Texture Pack by CYB3RTR0N] | |||
== Configuration == | == Configuration == | ||
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{{testing/entry|revision=4.0-9198|OS=Windows 8.1|CPU=Intel Core i3-4160 @ 3.6GHz|GPU=AMD Radeon R9-270X|result=Tested with Direct3D 11 backend, V-Sync on, 2x native resolution, 4x MSAA anti-aliasing, 4x anisotropic filtering, Scaled EFB Copy, Per-Pixel lighting, Ignore format changes, EFB Copied to Texture Only, Texture cache accuracy set to the middle, Fast Depth Calculation, Progressive Scan and Borderless Fullscreen. Gets a near-steady 55-60fps with a few stuttering. Cut-scenes work fine. Both Direct3D 11 and OpenGL have flickering shadows, but OpenGL only gets 20-40 fps, so use Direct3D instead.|tester=sl1fka}} | {{testing/entry|revision=4.0-9198|OS=Windows 8.1|CPU=Intel Core i3-4160 @ 3.6GHz|GPU=AMD Radeon R9-270X|result=Tested with Direct3D 11 backend, V-Sync on, 2x native resolution, 4x MSAA anti-aliasing, 4x anisotropic filtering, Scaled EFB Copy, Per-Pixel lighting, Ignore format changes, EFB Copied to Texture Only, Texture cache accuracy set to the middle, Fast Depth Calculation, Progressive Scan and Borderless Fullscreen. Gets a near-steady 55-60fps with a few stuttering. Cut-scenes work fine. Both Direct3D 11 and OpenGL have flickering shadows, but OpenGL only gets 20-40 fps, so use Direct3D instead.|tester=sl1fka}} | ||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Tested with mostly default settings at 1280x720. Running perfect at 60 FPS during the Krystal intro, lags a lot during cutscenes and where grass and high detailed models (with fur) are shown. Emulation speed goes down to 60% in these cases. Underclocking the CPU down to 30% reduces the frame rate to 20~30 FPS, but emulation speed maintains a steady 100%.|tester=}} | {{testing/entry|revision=5.0|OS=Windows 10|CPU=Intel Core 2 Quad Q6600 @ 2.4GHz|GPU=NVIDIA GeForce GTX 550 Ti|result=Tested with mostly default settings at 1280x720. Running perfect at 60 FPS during the Krystal intro, lags a lot during cutscenes and where grass and high detailed models (with fur) are shown. Emulation speed goes down to 60% in these cases. Underclocking the CPU down to 30% reduces the frame rate to 20~30 FPS, but emulation speed maintains a steady 100%.|tester=}} | ||
{{testing/entry|revision=5.0-8175|OS=Windows 10|CPU=Intel Core i3-7300HQ @ 2.5GHz|GPU=NVIDIA GeForce GTX 1050|result=Tested at 1x resolution, OpenGL and HLE. Playable with no framedrops. But something occurs that doesn't occurs in 5.0 stable : The music, some sound effects, and voice of Krystal in the intro cinematic does not play, although the following cinematics plays well.|tester=HauruI}} | |||
{{testing/end}} | {{testing/end}} | ||
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}} | }} | ||
{{Navigation/Star Fox}} | |||
[[Category:GameCube games]] | [[Category:GameCube games]] |
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