Star Fox Adventures: Difference between revisions

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|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-star-fox-adventures--25965
|forumlink = https://forums.dolphin-emu.org/Thread-gc-star-fox-adventures--25965
}}
}}


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=== <s>Shadows</s> ===
=== <s>Shadows</s> ===
In D3D (only on Windows 7 as of {{revision|5.0-5404}}), shadows may appear distorted or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. Windows 7 does not support Direct3D 11.1's Windows Display Driver Model 1.2 preventing Dolphin's emulation of the related [https://dolphin-emu.org/blog/2017/10/02/dolphin-progress-report-september-2017/ LogicOps functionality] from working. Use OpenGL or Vulkan to avoid this issue. Windows 7 is no longer supported so this is not a problem anymore.  
In D3D (only on Windows 7 as of {{revision|5.0-5404}}), shadows may appear distorted or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. Windows 7 does not support Direct3D 11.1's Windows Display Driver Model 1.2 preventing Dolphin's emulation of the related [https://dolphin-emu.org/blog/2017/10/02/dolphin-progress-report-september-2017/ LogicOps functionality] from working. Use OpenGL or Vulkan to avoid this issue. Windows 7 is no longer supported in Dolphin, therefore this issue is no longer relevant.
<!-- Shared problem with F-Zero GX. View other shared problems at [[Template talk:Problems]]. -->
<!-- Shared problem with F-Zero GX. View other shared problems at [[Template talk:Problems]]. -->
{{image|Starfoxadventures-Shadow.jpg|Fox with the arwing's shadow|br}}
{{image|Starfoxadventures-Shadow.jpg|Fox with the arwing's shadow|br}}
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{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Pentium E5400 @ 2.7 GHz|GPU=NVIDIA GeForce GTX 460|result=Framerate slowdowns in outdoor environments, cutscenes, or in multi-camera renders (e.g. title screen) 13-30FPS|tester=parasite64}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Pentium E5400 @ 2.7 GHz|GPU=NVIDIA GeForce GTX 460|result=Framerate slowdowns in outdoor environments, cutscenes, or in multi-camera renders (e.g. title screen) 13-30FPS|tester=parasite64}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1 GHz|GPU=AMD Radeon HD 6450|result=Playable, 15-60FPS, lots of slowdowns, ocasional crashes, sound glitches, 3x slower cutscenes, few graphical glitches.|tester=feargm}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1 GHz|GPU=AMD Radeon HD 6450|result=Playable, 15-60FPS, lots of slowdowns, ocasional crashes, sound glitches, 3x slower cutscenes, few graphical glitches.|tester=feargm}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 570|result=Completely playable when using OpenGL. Game mostly stays at a constant 60 frames per second with mostly 100% speed. Shadows are still buggy, subtitles are ahead of dialogue, and music is still missing a few instruments.|tester=BioHazard}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 570|result=Completely playable when using OpenGL. Game mostly stays at a constant 60 frames per second with mostly 100% speed. Shadows are still buggy, subtitles are ahead of dialogue, and music is still missing a few instruments.|tester=BioHazard}}
{{testing/entry|revision=7690|OS=Windows Vista|CPU=Intel Core 2 Quad|GPU=NVIDIA GeForce 680 GTX|result=Framerate slowdowns in outdoor environments, cutscenes, or in multi-camera renders (e.g. title screen). Some save states are not stable; in once case, it is unable to load a certain state directly, but if you use an intermediate state, it loads successfully.|tester=Anonymous}}
{{testing/entry|revision=7690|OS=Windows Vista|CPU=Intel Core 2 Quad|GPU=NVIDIA GeForce 680 GTX|result=Framerate slowdowns in outdoor environments, cutscenes, or in multi-camera renders (e.g. title screen). Some save states are not stable; in once case, it is unable to load a certain state directly, but if you use an intermediate state, it loads successfully.|tester=Anonymous}}
{{testing/entry|revision=3.0-776|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=NVIDIA GeForce GT 540M|result=Playable, has some minor slowdowns but mostly just requires a GFX card that is discrete.|tester=Speedytech7}}
{{testing/entry|revision=3.0-776|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=NVIDIA GeForce GT 540M|result=Playable, has some minor slowdowns but mostly just requires a GFX card that is discrete.|tester=Speedytech7}}
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Playable but slow, 30-60FPS depending on areas. Cut-scenes are particularly slow, resulting in important sound desynchronization during them. Tested with default settings and DSP HLE.|tester=Nolendil}}
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Playable but slow, 30-60FPS depending on areas. Cut-scenes are particularly slow, resulting in important sound desynchronization during them. Tested with default settings and DSP HLE.|tester=Nolendil}}