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|modes = Single-player | |modes = Single-player | ||
|input = GameCube Controller | |input = GameCube Controller | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-gc-star-fox-adventures--25965 | ||
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{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Pentium E5400 @ 2.7 GHz|GPU=NVIDIA GeForce GTX 460|result=Framerate slowdowns in outdoor environments, cutscenes, or in multi-camera renders (e.g. title screen) 13-30FPS|tester=parasite64}} | {{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Pentium E5400 @ 2.7 GHz|GPU=NVIDIA GeForce GTX 460|result=Framerate slowdowns in outdoor environments, cutscenes, or in multi-camera renders (e.g. title screen) 13-30FPS|tester=parasite64}} | ||
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1 GHz|GPU=AMD Radeon HD 6450|result=Playable, 15-60FPS, lots of slowdowns, ocasional crashes, sound glitches, 3x slower cutscenes, few graphical glitches.|tester=feargm}} | {{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1 GHz|GPU=AMD Radeon HD 6450|result=Playable, 15-60FPS, lots of slowdowns, ocasional crashes, sound glitches, 3x slower cutscenes, few graphical glitches.|tester=feargm}} | ||
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 570|result=Completely playable when using OpenGL. | {{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce GTX 570|result=Completely playable when using OpenGL. Game mostly stays at a constant 60 frames per second with mostly 100% speed. Shadows are still buggy, subtitles are ahead of dialogue, and music is still missing a few instruments.|tester=BioHazard}} | ||
{{testing/entry|revision=7690|OS=Windows Vista|CPU=Intel Core 2 Quad|GPU=NVIDIA GeForce 680 GTX|result=Framerate slowdowns in outdoor environments, cutscenes, or in multi-camera renders (e.g. title screen). | {{testing/entry|revision=7690|OS=Windows Vista|CPU=Intel Core 2 Quad|GPU=NVIDIA GeForce 680 GTX|result=Framerate slowdowns in outdoor environments, cutscenes, or in multi-camera renders (e.g. title screen). Some save states are not stable; in once case, it is unable to load a certain state directly, but if you use an intermediate state, it loads successfully.|tester=Anonymous}} | ||
{{testing/entry|revision=3.0-776|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=NVIDIA GeForce GT 540M|result=Playable, has some minor slowdowns but mostly just requires a GFX card that is discrete.|tester=Speedytech7}} | {{testing/entry|revision=3.0-776|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.2 GHz|GPU=NVIDIA GeForce GT 540M|result=Playable, has some minor slowdowns but mostly just requires a GFX card that is discrete.|tester=Speedytech7}} | ||
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Playable but slow, 30-60FPS depending on areas. Cut-scenes are particularly slow, resulting in important sound desynchronization during them. Tested with default settings and DSP HLE.|tester=Nolendil}} | {{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Playable but slow, 30-60FPS depending on areas. Cut-scenes are particularly slow, resulting in important sound desynchronization during them. Tested with default settings and DSP HLE.|tester=Nolendil}} |