Star Fox Adventures: Difference between revisions
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|platforms = [[Nintendo GameCube]] | |platforms = [[Nintendo GameCube]] | ||
|input = GameCube Controller | |input = GameCube Controller | ||
}} | }} | ||
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====<s>Audio/Video Synchronization</s>==== | ====<s>Audio/Video Synchronization</s>==== | ||
Cut-scene audio plays at full speed, regardless of framerate. Text subtitles are shown slightly faster than the framerate. | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | |||
{{Config | {{Config | ||
}} | }} | ||
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== Testing == | == Testing == | ||
{{ | {{testing/start}} | ||
<!--Use this template for test entries: {{ | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{ | {{testing/entry|revision=6106|OS=Windows Vista x64|CPU=Intel Core 2 Duo P7350 @ 2.0GHz|GPU=nVidia GeForce 9600M GT|result=Almost perfect, minimal graphical/audio errors; runs slowly in open areas (read: areas with lots and lots of polygons), sped up 25-100% by using frame skip of 1; average VPS of 20 without frame skip, avg. VPS of 30 with frame skip of 1.|tester=}} | ||
{{ | {{testing/entry|revision=7338|OS=Windows 7 x64|CPU=AMD Phenom II X4 955 @ 3.4GHz|GPU=nVidia GeForce 9600GT|result=Almost perfect, minimal graphical/audio errors; runs slowly in open areas (read: areas with lots and lots of polygons).|tester=BluPhoenix}} | ||
{{ | {{testing/entry|revision=7419|OS=Mac OS X 10.6.7|CPU=Intel core i7 2.66GHz|GPU=nVidia GeForce GT 330M 512MB|result=Playable. lots of slowdowns, especially during cut-scenes, making them as much as 3x slower than the audio. Actual gameplay runs smoothly for the most part, couple of slowdowns but not worth complaining. Lastly, the stars in space render as translucent squares, doesn't affect gameplay, just looks funny.|tester=FeelGoodChicken}} | ||
{{ | {{testing/entry|revision=7690|OS=Windows Vista x64|CPU=Intel Quad|GPU=nVidia 680 GTX|result=Framerate slowdowns in outdoor environments, cut-scenes, or in multi-camera renders (e.g. title screen). Some save states are not stable; in once case, it is unable to load a certain state directly, but if you use an intermediate state, it loads successfully.|tester=Anonymous}} | ||
{{testing/end}} | |||
== Gameplay Videos== | == Gameplay Videos== |