Page history
22 February 2024
14 June 2022
6 February 2022
9 June 2021
6 March 2021
→Aspect Ratio Fix: Dang table level styles
−28
→Aspect Ratio Fix: Clip out table corner, ug, seems we need to revise table' styles to apply backgrounds at the cell level by default to account for this better.
m+107
→Aspect Ratio Fix: Add codes for USA Rev 1, Europe releases.
m+257
4 March 2021
13 April 2020
Enhancements section, when it exists, should go '''after''' Problems section
→Enhancements: Sorry, we only accept AR/Gecko codes to overcome emulation bugs, to add widescreen support on games that doesn't natively support 16:9 or to make 30 FPS games run at 60 FPS. The AR code you added doesn't fit in any of those categories..
−340
AR, texture pack
+509
30 June 2019
2 September 2018
16 January 2018
4 October 2017
3 October 2017
consistent image spacing
m−1
no edit summary
m+25
→Shadows
+242
→Emulation Information: Migrating shadow issue to Emulation Information. My understanding is it's related to graphics driver functionality unlikely to ever be availible under Windows 7.
+315
→Problems
−316
no edit summary
m+3
no edit summary
+58
1 October 2017
→Configuration: No longer an issue since fast depth's accuracy was improved (to better than fast depth off even!)
−104
The shadows issue still occurs on windows 7, since Microsoft elected to not update the version of D3D on that OS. Removed the marked as fixed and made it specific to Windows 7.
−95
7 September 2017
→Problems
m+1
→Problems
m→Problems: grammar
m+8
"Flickering Silhouetted HUD" is not fixed yet as of 5.0-5421
−44
→Problems
−1
6 September 2017
6 August 2017
8 February 2017
17 January 2017
6 December 2016
1 December 2016
9 November 2016
20 June 2016
6 April 2016
25 January 2016
22 December 2015
→Testing
m+88
→Testing
m−4
Text replacement - "WidescreenGCNAuto" to "GC Widescreen Auto"
m+1
→Testing
+699