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("Flickering Silhouetted HUD" is not fixed yet as of 5.0-5421) |
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== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | {{Problems|{{#vardefineecho:problems| | ||
=== Flickering Silhouetted HUD === | |||
in Direct3D, HUD will occasionally flicker silhouettes over them. This usually happens when trying to shoot at monster with Fire Blaster (in battle stance). | |||
=== Glow Effects === | === Glow Effects === | ||
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In D3D, shadows may appear distorted, or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. OpenGL has had shadowing issues in the past, but seems to work properly. If you still see issues, try toggling fast-depth; as some GPUs may vary. | In D3D, shadows may appear distorted, or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. OpenGL has had shadowing issues in the past, but seems to work properly. If you still see issues, try toggling fast-depth; as some GPUs may vary. | ||
{{image|Starfoxadventures-Shadow.jpg|Fox with the arwing's shadow|br}} | {{image|Starfoxadventures-Shadow.jpg|Fox with the arwing's shadow|br}} | ||
Fixed by {{revision|5.0-5404}} | Fixed by {{revision|5.0-5404}} | ||
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{{Config | {{Config | ||
|efb2texonly = Off | |efb2texonly = Off | ||
|efb2texonlynotes | |efb2texonlynotes = Needed for correct glow rendering | ||
|fastdepth = Off | |fastdepth = Off | ||
|fastdepthnotes = Prevents distorted/z-fighting shadows in OpenGL | |fastdepthnotes = Prevents distorted/z-fighting shadows in OpenGL |
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