Star Fox Adventures
Star Fox Adventures is an action-adventure video game developed by Rare and published by Nintendo for the Nintendo GameCube as part of the Star Fox series. It was the final game developed by Rare for a Nintendo home video game system, before the company was acquired as a first-party developer for Microsoft's Xbox division. Adventures is the third game in the series, succeeding Star Fox 64.
Star Fox Adventures | |
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Developer(s) | Rare |
Publisher(s) | Nintendo |
Series | Star Fox |
Platform(s) | GameCube |
Release date(s) | NA September 23, 2002 JP September 27, 2002 AUS November 15, 2002 EU November 22, 2002 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Unlike the other games in the series, Star Fox Adventures uses many of the same gameplay mechanics as The Legend of Zelda: Ocarina of Time. Fox is on foot for most of the game and pilots his Arwing only to reach another piece of the planet. Furthermore, he uses a staff instead of a blaster for melee combat, Fox jumps automatically, can talk and interact with NPCs, and receives power-ups throughout the game.
Problems
Shadows
In D3D9 and D3D11, shadows may appear distorted, or even be copied from other objects, such as Fox with an arwing shaped shadow while near the ship. OpenGL doesn't have the distortion or borrowed shadows, but its shadows flicker during movement, which is arguably worse.
Glow Effects
Glow effects render poorly with EFB to Texture on all backends. Use EFB to Ram to fix them.
Audio/Video Synchronization
Cutscene audio may become desynchronized, running ahead of the video and subtitles. It occurs regardless of computer performance and even DSP LLE.
Reflections
Reflective floors show the reflection offset from where they should be. Instead of being a mirror image beneath Fox's feet, the mirror image is well above his head. Additionally, there is bar along the bottom of the screen that doesn't get any reflections at all. It occurs on all backends, and there is no known solution at this time.
Giant Stars/Particles
In D3D9, stars and particles may be ridiculously large, showing as giant white blocks. The problem with the stars is apparently caused by the water splashes: if a splash occurs in the same gameplay session as going into space, the stars will be huge. If no splashes occur, the stars will be normal. Use D3D11 or OpenGL to prevent this problem, or avoid water as much as possible in D3D9.
16:9
This game has 16:9 display capability, but requires setting the game to the "Widescreen" screen mode in the game's internal options, and setting Dolphin's Aspect Ratio setting to "Force 16:9".
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Star Fox Adventures since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r6106 | Windows Vista x64 | Intel Core 2 Duo P7350 @ 2GHz | nVidia GeForce 9600M GT | Almost perfect, minimal graphical/audio errors; runs slowly in open areas (read: areas with lots and lots of polygons), sped up 25-100% by using frame skip of 1; average VPS of 20 without frame skip, avg. VPS of 30 with frame skip of 1. | |
r7338 | Windows 7 x64 | AMD Phenom II X4 955 @ 3.4GHz | nVidia GeForce 9600GT | Almost perfect, minimal graphical/audio errors; runs slowly in open areas (read: areas with lots and lots of polygons). | BluPhoenix |
r7419 | Mac OS X 10.6.7 | Intel Core i7 @ 2.66GHz | nVidia GeForce GT 330M | Playable. lots of slowdowns, especially during cut-scenes, making them as much as 3x slower than the audio. Actual gameplay runs smoothly for the most part, couple of slowdowns but not worth complaining. Lastly, the stars in space render as translucent squares, doesn't affect gameplay, just looks funny. | FeelGoodChicken |
r7690 | Windows Vista x64 | Intel Core 2 Quad | nVidia 680 GTX | Framerate slowdowns in outdoor environments, cut-scenes, or in multi-camera renders (e.g. title screen). Some save states are not stable; in once case, it is unable to load a certain state directly, but if you use an intermediate state, it loads successfully. | Anonymous |
^r7283 | Windows 7 x64 | Intel Core i3-2310 @ 2.1GHz | Intel HD Graphics | Framerate slowdowns in outdoor environments, cut-scenes, or in multi-camera renders (e.g. title screen) 13-60 FPS | Honguito98 |
^3.0 | Windows 7 x64 | Intel Pentium E5400 @ 2.7GHz | nVidia GeForce GTX 460 | Framerate slowdowns in outdoor environments, cut-scenes, or in multi-camera renders (e.g. title screen) 13-30 FPS | parasite64 |
^3.0 | Windows 7 x64 | Intel Core i3-2100 @ 3.1GHz | AMD Radeon HD 6450 | Playable, 15-60 FPS, lots of slowdowns, ocasional crashes, sound glitches, 3x slower cut-scenes, few graphical glitches. | feargm |
^3.0 | Windows 7 x64 | Intel Core i5-2500K @ 3.3GHz | nVidia GeForce GTX 570 | Completely playable when using OpenGL. Game mostly stays at a constant 60 frames per second with mostly 100% speed. Shadows are still buggy, subtitles are ahead of dialogue, and music is still missing a few instruments. | BioHazard |
3.0-776 | Windows 7 x64 | Intel Core i7-2670QM @ 2.2GHz | nVidia GeForce GT540M | Playable, has some minor slowdowns but mostly just requires a GFX card that is discrete. | Speedytech7 |
3.0-776 | Mac OS X 10.7.4 | Intel Core i7 @ 2.2GHz | AMD Radeon HD 6750M | Playable but slow, 30-60 FPS depending on areas. Cut-scenes are particularly slow, resulting in important sound desynchronization during them. Tested with default settings and DSP HLE. | Nolendil |
3.5-141 | Windows 7 x64 | AMD Phenom II 955 BE @ 3.2GHz | AMD Radeon HD 6850 | Playable. Video and audio are not sync and the first game minutes are slow depending on the area. However, I really don't recommend to start this game on the Dolphin emulator (this game is not playable in my opinion) | ramaGZ |