Star Wars Rogue Squadron II: Rogue Leader: Difference between revisions

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(Undo revision 106061 by Drewwesley (talk) Commentary should be kept on the talk pages, or even better, the forums.)
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Using the targeting computer or pressing start to bring up the menu can occasionally both result in a hang. Fixed by {{revision|4.0-4889}}, but broken again by {{revision|4.0-6084}}. This hang can apparently be avoided by disabling dual core, and taking a big performance hit.
Using the targeting computer or pressing start to bring up the menu can occasionally both result in a hang. Fixed by {{revision|4.0-4889}}, but broken again by {{revision|4.0-6084}}. This hang can apparently be avoided by disabling dual core, and taking a big performance hit.


=== <s>Black Effects</s> ===
=== {{s}}Black Effects{{/s}} ===
With '''EFB Copies to Texture Only''', numerous EFB effects are inky black instead of smoothly transparent. Missiles, cloaking fields, and heat effects are just a few of the many effects that are broken. Disable '''EFB Copies to Texture Only''' to emulate these effects properly.
With '''EFB Copies to Texture Only''', numerous EFB effects are inky black instead of smoothly transparent. Missiles, cloaking fields, and heat effects are just a few of the many effects that are broken. Disable '''EFB Copies to Texture Only''' to emulate these effects properly.


=== <s>Incorrect Scaling in Introductory Scenes</s> ===
=== {{s}}Incorrect Scaling in Introductory Scenes{{/s}} ===
The mission introductory scenes scale the image to narrower than 2:1 aspect ratio for a cinematic effect, with black bars on the top and bottom of the screen. This effect is currently not emulated in Dolphin, resulting in a weirdly tall image during the intros. There is no solution at this time, but this does not affect gameplay. See {{issue|7948}} for details. Fixed by {{revision|4.0-7138}}
The mission introductory scenes scale the image to narrower than 2:1 aspect ratio for a cinematic effect, with black bars on the top and bottom of the screen. This effect is currently not emulated in Dolphin, resulting in a weirdly tall image during the intros. There is no solution at this time, but this does not affect gameplay. See {{issue|7948}} for details. Fixed by {{revision|4.0-7138}}
{{image|RogueLeaderScaling1.jpg|Planets make the missing scaling effect very obvious}}
{{image|RogueLeaderScaling1.jpg|Planets make the missing scaling effect very obvious}}
{{image|RogueLeaderScaling2.jpg|The same scene on console|br}}
{{image|RogueLeaderScaling2.jpg|The same scene on console|br}}


=== <s>zfreeze</s> ===
=== {{s}}zfreeze{{/s}} ===
Rogue Squadron uses zfreeze for the skydome. Lack of support for this feature makes the skydome appear over nearly everything, and gives the impression of an extremely short draw distance. See {{issue|4113}} and {{issue|3334}}. Fixed by {{revision|4.0-5279}}.
Rogue Squadron uses zfreeze for the skydome. Lack of support for this feature makes the skydome appear over nearly everything, and gives the impression of an extremely short draw distance. See {{issue|4113}} and {{issue|3334}}. Fixed by {{revision|4.0-5279}}.
{{image|SWRS2-drawdistance.jpg|The skydome obstructs even close objects|br}}
{{image|SWRS2-drawdistance.jpg|The skydome obstructs even close objects|br}}


=== <s>Flickering Menu</s> ===
=== {{s}}Flickering Menu{{/s}} ===
The main menus suffers from flickering issues in D3D. Enter/exit fullscreen or resize the window to fix the flickering. Since the GLSL merge in {{revision|3.5-1025}}, OpenGL does not have this issue. Fixed by proper D3D depth emulation in {{revision|4.0-3748}} and the epsilon fixes in {{revision|4.0-4480}}.
The main menus suffers from flickering issues in D3D. Enter/exit fullscreen or resize the window to fix the flickering. Since the GLSL merge in {{revision|3.5-1025}}, OpenGL does not have this issue. Fixed by proper D3D depth emulation in {{revision|4.0-3748}} and the epsilon fixes in {{revision|4.0-4480}}.


=== <s>Hangs During Boot</s> ===
=== {{s}}Hangs During Boot{{/s}} ===
Starting with the merger of the New PPCAnalyst Class branch in {{revision|4.0-1503}}, the game no longer boots in JIT or JITIL. It can only boot in Interpreter, which is obscenely slow on even the most powerful computers. See {{issue|7251}}. Fixed by {{revision|4.0-1636}}.
Starting with the merger of the New PPCAnalyst Class branch in {{revision|4.0-1503}}, the game no longer boots in JIT or JITIL. It can only boot in Interpreter, which is obscenely slow on even the most powerful computers. See {{issue|7251}}. Fixed by {{revision|4.0-1636}}.


=== <s>No Menu Videos</s> ===
=== {{s}}No Menu Videos{{/s}} ===
The background videos in the main menus do not always appear in D3D9, appearing then disappearing as you go through the menus. Use D3D11 or OpenGL and they will appear normally. Fixed by the removal of D3D9 in {{revision|4.0-155}}.
The background videos in the main menus do not always appear in D3D9, appearing then disappearing as you go through the menus. Use D3D11 or OpenGL and they will appear normally. Fixed by the removal of D3D9 in {{revision|4.0-155}}.