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Super Fruit Fall
Super Fruit Fall | |
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Developer(s) | System 3 |
Publisher(s) | Codemasters |
Platform(s) | Wii |
Release date(s) | EU December 8, 2006 AUS December 7, 2006 NA November 17, 2009 |
Genre(s) | Puzzle |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | Wii Remote |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Super Fruit Fall, a true puzzle game, ideally suited to the Nintendo Wii™ gaming philosophy, simple in concept but with enormous depth as the challenge increases. Super Fruitfall is very easy to grasp with simple controls but will keep players coming back for more, eager to improve their performance.
The objective is to make the fruit disappear by moving them around the grid until they are grouped together - fruit must be either above or to the left or right of another fruit, diagonals do not count. The fruit can be moved by rotating the play area and allowing the fruit to fall thereby creating groups of three or more of the same fruit, which will then be removed, a bonus is awarded if more than one group disappears on one turn.
Problems
There are no reported problems with this title.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Super Fruit Fall since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |