Super Mario 64: Difference between revisions

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(Undo revision 140657 by 71.91.36.185: While that is a monumental feat, we only allow 4:3 > 16:9 or 16:9 > 4:3 codes, depending on what the game doesn't have. We're not a code archive, and they can record a bazillion codes far better than we can.)
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{{Infobox VG
{{Infobox VG
|image       = [[File:Super Mario 64.jpg|300px]]
|image     = [[File:Super Mario 64.jpg|300px]]
|developer   = Nintendo EAD
|developer = Nintendo EAD
|publisher   = Nintendo
|publisher = Nintendo
|platforms = [[Nintendo 64]],[[Virtual Console]]
|series    = Super Mario Bros
|released     = '''Nintendo 64'''<br/>{{vgrelease|JP=June 23, 1996|NA=September 26, 1996|EU=March 1, 1997}}'''Virtual Console'''<br/>{{vgrelease|NA=November 19, 2006|JP=December 2, 2006|AUS=December 7, 2006|EU=December 8, 2006}}
|released = '''Nintendo 64'''<br/>{{vgrelease|JP=June 23, 1996|NA=September 26, 1996|EU=March 1, 1997}}'''Virtual Console'''<br/>{{vgrelease|NA=November 19, 2006}}{{vgrelease|JP=December 2, 2006|AUS=December 7, 2006|EU|December 8, 2006}}
|series      = ''Super Mario Bros''
|genre     = Platform
|genre       = Platform
|modes     = Single-player
|modes       = Single-player
|input     = GameCube Controller, Classic Controller
|input       = GameCube Controller, Classic Controller
|forumlink = http://forums.dolphin-emu.org/Thread-virtual-console-super-mario-64
|forumlink   = http://forums.dolphin-emu.org/Thread-virtual-console-super-mario-64
}}
}}


'''''Super Mario 64''''' (スーパーマリオ64, Sūpā Mario Rokujūyon) is one of the first three dimensional (3D) platform games. ''Super Mario 64'' features free-roaming analog degrees of freedom, large open-ended areas, and true 3D polygons as opposed to two-dimensional (2D) sprites. It established a new archetype for the genre, much as Super Mario Bros. did for 2D sidescrolling platformers. Hailed as "revolutionary", the game left a lasting impression on 3D game design, particularly notable for its use of a dynamic camera system and the implementation of its analog control.
'''''Super Mario 64''''' ('''''スーパーマリオ64''''', '''''Sūpā Mario Rokujūyon''''') is one of the first three dimensional (3D) platform games. ''Super Mario 64'' features free-roaming analog degrees of freedom, large open-ended areas, and true 3D polygons as opposed to two-dimensional (2D) sprites. It established a new archetype for the genre, much as Super Mario Bros. did for 2D sidescrolling platformers. Hailed as "revolutionary", the game left a lasting impression on 3D game design, particularly notable for its use of a dynamic camera system and the implementation of its analog control.


In going from two to three dimensions, ''Super Mario 64'' placed an emphasis on exploration within vast worlds that require the player to complete multiple diverse missions, replacing the linear obstacle courses of traditional platform games. While doing so, it managed to preserve many gameplay elements and characters of earlier Mario games. The title is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time.
In going from two to three dimensions, ''Super Mario 64'' placed an emphasis on exploration within vast worlds that require the player to complete multiple diverse missions, replacing the linear obstacle courses of traditional platform games. While doing so, it managed to preserve many gameplay elements and characters of earlier Mario games. The title is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time.


<!-- To edit the Nintendo 64 VC Global Problems, navigate to "Template:GlobalProblems/Nintendo 64" (copy to the search box) -->
{{GlobalProblems}}
{{GlobalProblems|Nintendo 64}}


== Problems ==
== Problems ==
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=== 16:9 Aspect Ratio Fix ===
=== 16:9 Aspect Ratio Fix ===
The Widescreen Hack has clipping issues that can be fixed by using these Gecko Codes instead.
The Widescreen Hack has clipping issues that can be fixed by using these Gecko Codes instead.
==== NTSC-U ====
==== NA ====
<pre>
<pre>$16:9 Widescreen
48000000 8019E450
48000000 8019E450
DE000000 80008180
DE000000 80008180
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60000000 00000000
60000000 00000000
</pre>
</pre>
==== PAL ====
 
<pre>
==== EU ====
<pre>$16:9 Widescreen
48000000 8019EE50
48000000 8019EE50
DE000000 80008180
DE000000 80008180
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60000000 00000000
60000000 00000000
</pre>
</pre>
==== NTSC-J ====
 
<pre>
==== JP ====
<pre>$16:9 Widescreen
050DF994 3C014760
050DF994 3C014760
C209FCB8 00000006
C209FCB8 00000006
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60000000 00000000
60000000 00000000
</pre>
</pre>
=== HD Texture Pack ===
[https://forums.dolphin-emu.org/Thread-super-mario-64-hd-texture-pack-v1-4-2016-08-30 Super Mario 64 HD Texture Mod - Dolphin Forum Thread]
Texure pack is complete.


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
<!--A full list of options is available at Template:Config/doc-->
}}
}}


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== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=uv2QBznDf5E|cap1=Mario 64 Emulator on Emulator
|vid1=uv2QBznDf5E|cap1=Mario 64 Emulator on Emulator

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